
Bethesda’s Nick Breckon has confirmed that the next game in the fabled role-playing series won’t, as originally suspected, be using id’sTech 5 engine. Nor will it be using Oblivion’s outdated and broken engine (which so soiled my Fallout: New Vegas experience), Gamebryo.
Instead, it’ll be using an “all-new” engine, one built internally at Bethesda. Not knowing what this engine is capable of, we’re loathe to pass judgement on it, but working from the assumption that this new one improves on the old one, that’s good news for Elder Scrolls fans.
[via Twitter]



















Greg
Tuesday, December 14, 2010 at 7:39 AMyay
Adrian
Tuesday, December 14, 2010 at 7:41 AMyay!! best way to start a day with excellent news =)
made my day.
Awnshegh
Tuesday, December 14, 2010 at 9:09 AMNew Engine = time, bugs and cost to development. But it does give the development team a chance to get new and exciting features built directly into the engine instead of as middleware.
Being Bethesda we can be sure this game will be epic. I suspect however we’ll be waiting a good 2 to 3 years for realease.
The Cracks
Tuesday, December 14, 2010 at 11:07 AMWell, the trailer pegged the release date as November 11 next year (2011), so we can only hope :)
CloneTrooper
Saturday, December 18, 2010 at 2:37 AMId say they’ve been dev’ing the engine since 2007 or so, or right after they finished Oblivion. And started full time development on the actual game sometime after Fallout 3 shipped.
So shooting for November next year seems quite realistic. Its pretty normal for a game to be in development long before its actually announced to the public.
Either way, I just hope its better than Gamebryo and their next Fallout benefits greatly from it.
Lord Flashheart
Tuesday, December 14, 2010 at 10:57 AMCan I get an Amen?
The Cracks
Tuesday, December 14, 2010 at 11:09 AMBut the last I heard, God started worshiping you…
Ev
Tuesday, December 14, 2010 at 12:12 PMYes! Amen, this is the answer to my prayers haha
HotDamn!
Tuesday, December 14, 2010 at 11:43 AMPhew…
And bring in RDR-like horsey animations.
Blackwater
Tuesday, December 14, 2010 at 3:55 PM“You got bad game in my elder scrolls”
Joe Mama
Tuesday, December 14, 2010 at 8:38 PMYou got trolling in my butt.
I think this is great, as much as I hate the old engine it had it’s bethesda-y feel :)
Googootz
Tuesday, December 14, 2010 at 11:56 AMnew engine could also mean its an mmo
Jonathan Betten
Tuesday, December 14, 2010 at 3:57 PMNO. MMO’s are retarded, If they introduced a RDR multiplayer feature, then fine, but i’m sick of damn MMO’s.
Blackwater
Tuesday, December 14, 2010 at 4:55 PMOr that the engine used previously is now horridly outdated
Mr
Tuesday, December 14, 2010 at 4:44 PMAt the time, when Oblivion first came out on the 360, I thought it was a freakin masterpiece. I was blown away by the environment they had created using that engine. So many hours lost in that world.
JC
Wednesday, December 15, 2010 at 4:36 AMI totally agree. To describe the engine as broken is crazy. Look at the screenshots or play the game. Or do better yourself. Any examples of a fantasy open world game that has done any better since: None : it’s still the best. Maybe if the Assassin’s Creed engine had been used to make a fantasy game we’d have a contended, but it hasn’t, and there isn’t one.
Sky Bolt
Tuesday, December 14, 2010 at 5:56 PMFinally got tired of GameBryo, did they? Can’t blame them. I spent a year using it and I can tell you it’s not the easiest thing to work with. So many things that you just get used to ignoring, but they really shouldn’t be there. To be honest, I’m amazed at how well Oblivion turned out now that I understand what they were working with. I think they’ll definitely be better off with an engine that they’ve built and maintained themselves, if not only for that fact that they both know it and have direct access to the developers responsible for each aspect, but they can also adapt the engine itself if the need arises. Can’t wait for this game.
glennc
Tuesday, December 14, 2010 at 11:46 PMthought this was old news