
Instead, it was first drawn up as a game for Microsoft’s Kinect.
“We always have some cool ideas on deck, and kind of the inception of Infinity Blade began as a discussion around: ‘If we were going to make a Kinect title, what would we make? What would a Chair Kinect game look like?’,” Chair co-founder Donald Mustard told Joystiq.
“That discussion happened, you know, a year and a half ago. We had this really cool design, and it’s not that dissimilar from the game you’re playing today; it’s just been refined and adapted to the iOS screen, which honestly I think is where the design works the best.”
Phew. People are willing to overlook Infinity Blade’s “simplistic” gameplay on a phone when it’s got relatively amazing graphics; had it been on Xbox 360, where those graphics would have been expected, its otherwise shallow experience just would have bummed people out.



















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