
After three decades, the 1992 original has been remade by Wonder Tonic with a graphical underhaul that truly underwhelms. Thrill as you walk to the right, shooting blue and orange lines (Nazis!), opening cyan lines that represent doors and desperately hoping for a magenta line to appear when you’re down to your last bullet.
If you truly do not care about graphics, play Wolfenstein 1D.
Wolfenstein 1-D [Wonder Tonic]



















TH
Tuesday, January 25, 2011 at 2:50 PMSurely you mean “spanning” three decades, not “after” three decades.
Spanky Witherballs
Tuesday, January 25, 2011 at 11:01 PMNo, ‘after’ three decades is correct, spanning doesn’t make any sense in this context
Chuloopa
Tuesday, January 25, 2011 at 2:52 PMMan, that was difficult!
Jamie Watt
Tuesday, January 25, 2011 at 5:11 PMHate to nipick but one pixel line is 2D, not 1D. the clue is in the name. ’1 Pixel” which would be the height, which would be a dimension. The ‘Line’ would be the width. That’s your second dimension right there.
lokiparan
Tuesday, January 25, 2011 at 6:04 PMWell, points on the plane could be represented as (x,y). However, as the line is only 1 pixel in width, every point can be represented as (1,y) i.e. by the y-coordinate only. I’d say that fits the article’s working definition of 1D.
Sagarat
Tuesday, January 25, 2011 at 9:00 PMWell, I don’t mind nit picking so much, so….
This game is 1D just as much as Wolfenstine was 3D.
Technically there was no jumping, steps or stairs in W3D, thus making it a game with 3D perspective projected onto a 2D display device, with only two translational and one rotational degrees of freedom, most commonly controlled with a 2D x-y pointing device (or mouse).