The Art Of Halo Is Like A Postcard From The End Of The Universe

Isaac Hannaford is a concept artist at former Halo developers (and series creators) Bungie, and recently got the all-clear to post a ton of his work on his personal site. Good news for us!

While there are character pieces and works of promotional art, the most numerous (and our favourite) are the environmental and action shots, which show that the thinking behind Halo’s trademark large levels starts at the ground floor.

We’ve posted a selection of Isaac’s work here, but to see the rest you’ll need to check out his portfolio/blog at the link below.

[Isaac Hannaford]

Discuss

(7 Comments)
  • [–]

    Jacques Bodourian

    Monday, January 24, 2011 at 10:34 AM

    That last pic was concept art for a mission that microsoft didnt allow Bungie to finish in halo 3…..

    • [–]

      The Cracks

      Monday, January 24, 2011 at 12:31 PM

      You mean the one with the ‘Guardian’ that eventually became the multiplayer map appropriately named ‘Guardian’?

    • [–]

      Nazxul360

      Monday, January 24, 2011 at 1:18 PM

      Seriously? I was wondering what the hell that was. It looks awesome! Fighting that would have made for a much more satisfying ending!

  • [–]

    NH

    Monday, January 24, 2011 at 11:28 AM

    why are the concept art models always better looking than its in game counterparts :(

    • [–]

      Kane McManus

      Monday, January 24, 2011 at 5:53 PM

      current technology != skills of an artist.

  • [–]

    Matthew

    Monday, January 24, 2011 at 9:48 PM

    Can anyone name a game that looks like concept art? Oblivion’s ‘painted world’ got close, but there’s gotta be at least one..

  • [–]

    Aaron

    Tuesday, January 25, 2011 at 3:21 AM

    Seeing this just makes me itchy to see what 343 has planned for Halo.

    Oh god in heaven please let them have something planned.

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