The Art Of Halo Is Like A Postcard From The End Of The Universe

Isaac Hannaford is a concept artist at former Halo developers (and series creators) Bungie, and recently got the all-clear to post a ton of his work on his personal site. Good news for us!

While there are character pieces and works of promotional art, the most numerous (and our favourite) are the environmental and action shots, which show that the thinking behind Halo’s trademark large levels starts at the ground floor.

We’ve posted a selection of Isaac’s work here, but to see the rest you’ll need to check out his portfolio/blog at the link below.

[Isaac Hannaford]

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