
While there are character pieces and works of promotional art, the most numerous (and our favourite) are the environmental and action shots, which show that the thinking behind Halo’s trademark large levels starts at the ground floor.
We’ve posted a selection of Isaac’s work here, but to see the rest you’ll need to check out his portfolio/blog at the link below.




























Jacques Bodourian
Monday, January 24, 2011 at 10:34 AMThat last pic was concept art for a mission that microsoft didnt allow Bungie to finish in halo 3…..
The Cracks
Monday, January 24, 2011 at 12:31 PMYou mean the one with the ‘Guardian’ that eventually became the multiplayer map appropriately named ‘Guardian’?
Nazxul360
Monday, January 24, 2011 at 1:18 PMSeriously? I was wondering what the hell that was. It looks awesome! Fighting that would have made for a much more satisfying ending!
NH
Monday, January 24, 2011 at 11:28 AMwhy are the concept art models always better looking than its in game counterparts :(
Kane McManus
Monday, January 24, 2011 at 5:53 PMcurrent technology != skills of an artist.
Matthew
Monday, January 24, 2011 at 9:48 PMCan anyone name a game that looks like concept art? Oblivion’s ‘painted world’ got close, but there’s gotta be at least one..
Aaron
Tuesday, January 25, 2011 at 3:21 AMSeeing this just makes me itchy to see what 343 has planned for Halo.
Oh god in heaven please let them have something planned.