Jade Raymond has been out of the spotlight for a while, heading up Ubisoft’s new Toronto studio – but speaking at DICE she revealed that the studio, in addition to working on Splinter Cell 6 with Maxine Beland, is also hard at work on a new IP that may focus on the social aspect of gaming.
It’s an interesting project. Many developers aspire for their game to be discussed around the water cooler, in the way that, say, Lost was – to become that in-vogue piece of media that inspires debate and word of mouth. Raymond, however, would prefer that this new IP be the water cooler itself.
“Games aren’t just what you talk about around the water color,” she claimed, “they’re becoming the water cooler itself… I would hope our next new IP would become the neighborhood bar.”
It seems that Jade Raymond is looking for a game that works more as a social space than a video game. Arguably there are popular online titles that already serve this purpose: World of Warcraft, Team Fortress 2, Halo: Reach, Call of Duty… all games that operate as a social meeting ground, in addition to working as a place where players compete and play with each other.
We like this idea. thatgamecompany’s current work in progress, Journey, seems to be working around the same concept, creating an online space unbound from the usual competitive rules, like lobbies, matchmaking and the need to stab/shoot/kill one another. Journey creates a space where players can exist together, but engage in different ways. Hopefully we’ll see different types of gameplay emerge from this new approach.



















mattroe
Friday, February 11, 2011 at 11:45 AM“…creating an online space unbound from the usual competitive rules, like lobbies, matchmaking and the need to stab/shoot/kill one another. Journey creates a space where players can exist together, but engage in different ways.”
Minecraft already seems to do this perfectly.
Denaz
Friday, February 11, 2011 at 12:07 PMPeople talk about Lost? :P
To be honest, I don’t game to socalise, so it really doesn’t interest me. Yeah have a social aspect there, but not the focus. Still, it has me interested
steve
Friday, February 11, 2011 at 12:45 PMSo let me get this straight.. it doesn’t interest you, but it has you interested?
James Mac
Friday, February 11, 2011 at 12:55 PMso… it’s like goatse?
Denaz
Friday, February 11, 2011 at 1:07 PMExactly :P I really shouldn’t post comments before I’ve had my coffee
What I meant to say is that its not something that I think I’d like, but I’m curious enough to give it a shot.
Nick
Friday, February 11, 2011 at 12:55 PMAhaha. Make up your mind, Denaz. :d
Tristan Hennessy
Friday, February 11, 2011 at 12:33 PMJust a small town girl
Livin’ in a lonely world
She took the midnight train
Goin’ anywhere
Just a city boy
Born and raised in South Detroit
He took the midnight train
Goin’ anywhere
Strange
Friday, February 11, 2011 at 1:03 PM‘Glee’ ruined that song for me.
As for the UbiSocialGameThingy…I wish games would stop trying to make me hang out and play with other people. I hate people.
Bish
Friday, February 11, 2011 at 1:25 PMI know!
This whole recent thing of having Co-Op campaigns/heavy multiplayer emphasis is strange and bewildering to me because I am totally okay with my single player experiences.
This one time I was playing Alien Swarm, and I had a parasite on my face, so I went up to the medic for some healing, but then he shot me in the face with an assault rifle. He claims he accidentally switched from the medigun and so accidentally shot me, but I bet it was just payback for me setting him on fire the game before.
Ross Moir
Friday, February 11, 2011 at 1:34 PMAxis of Awesome ruined it for me with the four chord song.
Awesome mashup, though.
Jimu Hsien
Friday, February 11, 2011 at 2:19 PMme too! I see enough ARSeholes at wurk!
Fistbeard McTavish
Friday, February 11, 2011 at 3:00 PMHer mouth has more teeth in it than Natalie Portman’s. Jeez! That’s like… scary.
Spoonie
Friday, February 11, 2011 at 3:39 PMYou’ve managed to insult two beautiful women!! Dude get your eyes checked cause this bird is smokin!
Strange
Friday, February 11, 2011 at 4:10 PMYou know now that he mentioned it, he’s right. There’s something not trustworthy and creepy about a smile that shows that many teeth.
Still beautiful women, they just need to stop with the cheesy grins.
Spoonie
Friday, February 11, 2011 at 4:49 PMTough crowd I guess. Have a look at some other photos where she isn’t pulling the cheesy grin. Just her normal smile is gorgeous. Ah, if only :P
Peter Sibilant
Friday, February 11, 2011 at 8:29 PMom nom nom nom
warcroft
Friday, February 11, 2011 at 3:09 PMShes so hot.
Blackwater
Friday, February 11, 2011 at 4:18 PMThe last time she was actively involved with a game (at least PR-wise) we got the shockingly bad Assassin’s Creed.
That didn’t stop million’s of neckbeards across the globe jizzing their pants and running to buy it though. Judging from the comments above, it’ll be more of the same when this comes out, regardless of quality.
Lucky they salvaged the living hell out of Assassin’s Creed since then (AC2 and Brotherhood were glorious, AC1 is a blight on the franchise)
Strange
Friday, February 11, 2011 at 4:22 PMYour “millions of neckbeards” are the reason we got AC:2 and Brotherhood.
And not everyone bought the game because of Jade. I’m a girl so her boobs had no effect on me. I bought the first game and loved it. *checks worriedly for neckbeard*
DeeK
Friday, February 11, 2011 at 5:02 PMActually, I’m with you. I enjoyed the first Assassin’s Creed. I liked how each assassination was turned around a little by the dying remarks, so it showed the assassination target not being as bad as you may have thought.
Sure, it was repetitive, but if you only played it for an hour or so at a time, then it was actually quite a good game.
AC2 is definitely superior, though.
Aaron
Friday, February 11, 2011 at 4:54 PMI understand that you didn’t like AC. But shockingly bad is a bit of a stretch, it was one of the best original games of the last five years and the fact its immense success led to two increasingly popular sequels seem to bare that out pretty well.
It had more than a few faults, probably best summed up by the Zero Punctuation review (which overall gave it a positive summary) but it was still a damn good game.
When I read ‘shockingly bad’ I’m thinking nearly unplayably broken or mindlessly awful games.
Spoonie
Friday, February 11, 2011 at 5:01 PMLOL I haven’t even seen this bird before today, I just play everything. But I bought AC1 and got that bored of it I took it back before I even finished it. I tried AC2 but again couldn’t get into it. The climbing is too slow for me and got so frustrated when I would jump off a freaking building when I didn’t want to. I just felt other games that included climbing impletmented it better then the AC series. Anyway, haven’t bothered with Brotherhood.
James Mac
Friday, February 11, 2011 at 6:04 PMThat’s pretty much my feelings about it too.
Dezztroyer
Friday, February 11, 2011 at 6:49 PMSo explain again how this goes from an article on social gaming to talking about some facebooked pic of a woman, and how she caused everyone to buy Assassins creed.
Reoh
Friday, February 11, 2011 at 10:13 PMYou lost me at Ubisoft.
Draconian DRM only piss off loyal, paying customers. We’re the only ones that have to put up with your shit, the pirates get that crap removed and we’re worse off for it.