If you thought the new nanosuit for Crysis 2 was impressive in the single-player game, wait until you see what it does after 60 hours of online multiplayer.
Crysis 2 multiplayer looks like a blast, and it’s all thanks to the technology driving the Nanosuit 2. As you level up in Crysis 2 multiplayer the suit levels up with you, earning points towards upgrades suited to your own particular play style. Kill opponents with stealth and you’ll unlock upgrades that make you a silent killer. Go toe-to-toe with your enemies and you’ll augment your toughness accordingly.
Once you finish levelling up, a process this trailer says takes about 60 hours, you’ll truly be a force to be reckoned with, and none of your lower-level friends will want to play with you. Hey, that’s the price of success.
Crysis 2 hits the Xbox 360, PlayStation 3 and PC on March 22.




















Tinman
Friday, February 11, 2011 at 1:02 PMIn all honesty … this is what I DON’T want in my multiplayer FPS games. Creating re-playability through unlocks, ranks and achievements has always been cheap.
Why online FPS games can’t be about pure balance and pure skill (i.e. the Quake and UT era) nowadays is really saddening.
Gorhob Perkins
Friday, February 11, 2011 at 2:41 PMIt might make me a casual, but I really enjoy unlocking new parts of the game as I play, gives the multi-player replay-value and something to look forward to after dominating in a round or two.
706-2
Friday, February 11, 2011 at 3:27 PMI don’t think there’s anything wrong with this so long as it is balanced. I mean take COD for example, any gun can kill anyone very easily, so it isn’t that big a deal if some people have some guns and some people don’t. They were generally pretty well balanced.
But this is just stupid. The concept is that in a multiplayer game a player of higher skill will generally beat a player of lower skill. Not a player that has no life and has been playing the game non-stop has an unfair advantage over other players. No doubt to the point that after a month or two no new players will ever start playing multiplayer because they will just get dominated by players in better gear and never get the chance to level up.
This is poor design
SASmusashi
Friday, February 11, 2011 at 2:27 PMI just got geek-bumps
Jo
Friday, February 11, 2011 at 2:49 PMEvery time I say I am done with competitive FPS’s something like this comes along.
Oh well.
sharmona
Friday, February 11, 2011 at 4:23 PMthat video was the exact opposite of demo which was complete rubbish.
Toolboy
Saturday, February 12, 2011 at 1:37 AM+1
SunSkorpion
Friday, February 11, 2011 at 5:11 PMWhile this looks awesome, I am concerned about balance.
tom
Friday, February 11, 2011 at 5:26 PMThey’ll have playlists that only unlock once you’ve levelled up, and they’ll probably have a system where you only get linked with similarly skilled or ranked players.