We tested several games on the 3DS, DSi and DS Lite. What’s the deal? Do DS games run shoddily on the 3DS, or are the rumours so much bunk? The short answer is that these games run pretty well on the 3DS, with minimal problems, but there are some hitches… and some solutions.
Introducing The Black Screen of… Dread?
We’re not sure why the black screen appears. It could be beacause the 3DS needs to adjust its resolution to accommodate the display settings of standard DS titles. Whatever the reason, this appears to be the extended load-time people have been grumbling about.
In fact, performance was indistinguishable from the DSLite to the 3DS; the time it took to load a save-file differed, on average, by only a tenth of a second!
Yeah, but how do DS games look?
They look just fine, thanks for asking. But you’ll want to become familiar with some of the ins-and-outs of your 3DS if you want an ideal performance in the visual department.
There have been reports that DS titles running on the system appear blurry or pixelated – especially on the device’s top screen – because they are stretched to fit the 3DS’s wider dimensions. We found that any visual distortions were extremely insignificant; the original aspect-ratio for those DS titles that we tested was preserved, and if anything, games tended to look better and occasionally smoother than they did running on the DS Lite.
However, the 3DS does give users a handy way of bypassing the enlarged display: simultaneously holding down the start and select buttons while booting up a DS title will cause the 3DS to display the game in its native, albeit, somewhat dwarfish, resolution. (See that Pokémon pic up top for an example.)
A second area of concern reflected the 3DS’s supposed-habit of causing the colour palette of certain games to appear blanched or heavily desaturated.
We did notice that the colours displayed in games like Pokémon and Advance Wars: Dual Strike appeared perceptibly off. But after fiddling with the 3DS’s brightness settings, we came out with a picture that was far more acceptable – brightness level three or four – and only fractionally different from what we saw on the DS Lite.
Purists may want to hold on to their soon-to-be-classic DS models, but the majority of gamers should be perfectly satisfied with how DS titles play and appear on the 3DS.
So worry not if you’ve already traded your erstwhile DS Lite, or DSi, or DSwhatever toward your brand-spanking and sparkling new 3DS. Just be prepared to acquaint yourself with some of the less obvious functions of the new console, and to possibly mess with the brightness settings to get the display you are looking for.