
“Tetris doesn’t deliver the bricks in a completely random order; it shuffles ahead a set of bricks”, Goldeneye designer Martin Hollis tells Gamasutra. “If I recall rightly, about four sets of seven. What that does is it evens out the distribution, so it means you won’t get a load of S or Z bricks. You can’t possibly get more than say, seven in a row.”
“These kind of tricks don’t make games worse, they put a lot of work into that and they believe that it makes the game better. I’m inclined to think that it does. But, it does isolate you from the brutality of true randomness.”
Imagine getting more than seven “S” blocks in a row. Just imagine the feeling. You’d either kill yourself, or spend the rest of your life hunting down the man who invented Tetris, just so you could kill him.
Column: “Gambrian Explosion”: Games, Randomness, and The Problem with Being Human [GameSetWatch]


















Jimu Hsien
Thursday, April 14, 2011 at 10:02 AMKill myself?
Endu
Thursday, April 14, 2011 at 11:04 AMIt’s still theoretically possible to get seven. I think the most I’ve ever gotten is four or five in a row, but say the last 3 of group 1 is all boxes and then the first 4 of group 2 is all boxes…
calvinium
Thursday, April 14, 2011 at 2:01 PMWhat’s with the subliminal programming in the image?
Vaeron
Thursday, April 14, 2011 at 4:21 PMThats just weird
Lazarus
Thursday, April 14, 2011 at 4:29 PMSome hipster is customising the back of his MacBook with that image RIGHT NOW.
Reoh
Saturday, April 16, 2011 at 5:02 AMDoes anybody else who is colour-blind read that message in the image too?