
I was playing as a Spec Ops commando. My enemy was a menacing, fully-armed soldier of the evil Umbrella corporation. We were near a gas station, in the dark. I knew he was shooting at me from behind, so I wheeled around.
I’m not a very good shot, so I couldn’t just score a headshot from a virtual 20 paces and be done with it.
I think I got him in the body. Not a kill shot, but he started haemorrhaging. Good for me. Bad for him.
Zombies and bio-engineered monsters can smell blood. Lucky for me, zombies and bio-engineered monsters lurch through the multiplayer maps of Raccoon City. As soon as I drew blood with that gunshot, a Hunter – a clawed beast on two legs – scrambled up to my enemy and mauled him.
The designers of Resident Evil: Raccoon City call what I experienced “three-corner combat”. I think of it as a gunfight in an urban jungle, where zombies replace the lions.

“At the beginning of the project, we thought, we’re making a third person shooter… ‘What do we do with the zombies?’” Masachika Kawata, Raccoon City’s lead producer told me in an interview last week after showing the game and letting me play it.
“Using them in this way, where they’re not necessarily the main threat of the game but they’re always around you, was definitely an idea we had at the early part of development. Like you said, they feel like wild animals sometimes. Even though you’re using them as meat shields or you’re hiding behind a group of them, as soon as you start bleeding, they turn on you and become a huge threat. It feels a little more random; it feels a little more chaotic. This is the thing that makes this a unique Resident Evil experience.”
Resident Evil: Raccoon City will be an odd Resident Evil game, even by the liberal standards of this famous Capcom series. The game is set in the timeframe or Resident Evil 2 and 3, opening in the fall of 1998 with players in control of the bad guys.
The game’s producer listed his top goal for Raccoon City: putting “the grit, the dirt and darkness back” into the series, “while weaving an interesting story”.
The design is multiplayer-centric and focused on the tactical play of a four-character squad of crack soldiers. Its developers is being overseen by top people at Capcom in Japan but primarily handled by a Vancouver studio, Slant Six, that formerly created a SOCOM game – read: not a horror game but a game about featuring a tactical squad of US Navy Seals.
Despite its uncharacteristic playing style, the game is dark and is supposed to feel creepy, more like the oldest Resident Evil games and less like the sunnier, faster-paced new ones. Its producer, Kawata, listed his top goal for Raccoon City: putting “the grit, the dirt and darkness back” into the series, “while weaving an interesting story”.
In the game’s story-driven campaign mode, players control a soldier from the Umbrella Corporation, the eternal bad guys of the Resident Evil games and creators of the T-Virus that turns people in this series into zombies and bioweapons. You can choose one of four characters to play, each a member of a different class with access to their own set of weapons and special abilities. A hooded ninja character called Vector, for example, has a mimicry chameleon power and a “covert rifle”, among his options. He’s recon class. Spectre, a surveillance character who can see extra things on the game’s mini-map, can have a infrared vision and a submachine gun. Bertha, the media, could be armed with an adrenaline shot and an assault rifle. Beltway, the demolitions guy, could have a frag mine and a machine gun. Those are the main characters but just a sliver of their abilities and armament, more of which is unlocked as the game progresses. One to four people can control these characters through the optionally co-op campaign.

We were shown very little of the game’s story. The developers say it will be presented with classic Resident Evil-style cut-scenes. And they promise that playing as Umbrella will put us at odds with the good guys of the Resident Evil games. To make that point, they showed a trailer that began with series hero Leon Kennedy arriving at Raccoon City and the Umbrella people being given the order to kill him. That will be a mission in the game.

Nothing I saw in Raccoon City seemed all that scary. Being a super-soldier, one who can, in a break from tradition, can shoot while running, made me feel like the most powerful Resident Evil protagonist ever. There is no doubt, though, that the game is dark and that the omnipresence of a third, uncontrollable faction in the campaign or multiplayer presents great opportunity for the wild beasts of Resident Evil to turn a standard shooter into something that feels more hellish. If this game is merely SOCOM with zombies in the way, well, that may not be such a bad thing. The promise of a dark-side story in the Resident Evil universe is a promising bonus. Kawata wouldn’t commit to the game being canon, so, maybe we’ll be killing Leon. We’ll see.
Just be careful, if you start bleeding.
Resident Evil: Operation Raccoon City is slated for Xbox 360, PlayStation 3 and PC in (northern) “winter 2011,” according to Capcom.


















Jimu Hsien
Thursday, April 14, 2011 at 9:48 AMRE is getting to far removed from the the reason I liked the franchise.
I’ll check this out, but it really isn’t my thing anymore…
weresmurf
Thursday, April 14, 2011 at 9:56 AMThis sounds like a fascinating multiplayer game, sounds like it has a lot of legitimate promise to it…
Mad Danny
Thursday, April 14, 2011 at 12:12 PMIndeedlies – the three way combat reminds me of the old AVP except if the aliens were NPCs (especially if you had a good mix like 3v2v1 of marines, aliens and predator respectively)
Tali
Thursday, April 14, 2011 at 11:21 AMHey, do you reckon this will be worthwhile in single player? I’d be really keen to play this just because I’m a RE fan, but I will be solo, so am wondering if the value will still be there.
Also, I hope you can choose not to kill Leon and let him escape ;)
RocK_M
Thursday, April 14, 2011 at 6:37 PMFrom what I recall you can play single player as one of two factions.
The Umbrella squad which is there to basically clean up the mess (ie. kill everyone including Leon) or the US army side which is there to save everyone (and protect Leon xD)..
So yeah multiple options.. that being said from the earlier interview w/ the people in charge there is a good chance Leon will die if your on the Umbrella faction.. as they said they were gonna have fun messing w/ the canon of the series..
Captain Fram
Thursday, April 14, 2011 at 12:57 PMAnyone else getting some major Deadly Premonition vibes from that first screenshot? :)
Jimu Hsien
Thursday, April 14, 2011 at 1:16 PMNope, but I see what you mean.
RocK_M
Thursday, April 14, 2011 at 6:34 PMIf this was marketed as another team based game against Zombies ala L4D i’d prolly say great game!
Attaching the RE moniker on it however ruins it fer me slightly.. i know a LOT of people will definitely dig this game especially w/ its perks/exp system for killing more zombies..
RE for me has always been survival horror… this isn’t even remotely close anymore =(