With all this Wii 2 talk, it’s easy to forget the fact we’re stuck with the Xbox 360 and PS3 for another three years. Just because they’re getting a little long in the tooth, though, doesn’t make them slouches in the graphics department.
This is a technical demonstration put together by tri-Ace, the Japanese development studio best known for its Star Ocean role-playing games. Normally renowned for its gorgeous cinematics, this clip shows they’re no slouches when it comes to making real-time graphics sing, either.
You can read the specifics of it all here, but to surmise, tri-Ace claim this is all done in real-time on an engine that runs on the Xbox 360 and PS3, with not a second’s worth of pre-rendered or otherwise doctored footage.
While this would technically mean tri-Ace could make in-game action look this good, that never happens when a game’s memory has to be filled with, well, a game and not just a fancy showreel.
Still, if you want to know what the PS3 and Xbox 360 are still capable of – and could feasibly pull of for real-time, in-engine cutscenes – check out the video above.
[Thanks KingKellogg the Waffle Haggler!]
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