
However, unlike the console, the top screen creates a custom image based on the bottom projection instead of processing it in large chunks. Basically, instead of only letting the bottom screen show through in a few vertical lines, this lets the bottom screen show through in thousands of places positioned around what’s being shown on the bottom screen. Because of this, the HR3D screen lets a larger amount of light pass through, making it lighter, and uses less battery power while doing so.
Since HR3D is still in testing, it’s unlikely you’ll be seeing the screen in the inevitable Lite version of the console. For now, the team is working on finding ways to make the screen less taxing on a computer’s memory, which would be essential if were going to be used for handheld console. [CNET]



















Jimu Kong Country
Friday, May 6, 2011 at 9:49 AMWhat about the Xl then?
MikeZdoseit
Friday, May 6, 2011 at 2:05 PM3DS version 2 me thinks. 3 hours of full 3D is woefull :-P
Goddy
Saturday, May 7, 2011 at 3:28 AMAnd thus, the 3DSi was born.