When Japan Does Star Wars, Things Change

In 1987, Namco released Star Wars in Japan for the Famicom, a title that took more than a few liberties with the movie trilogy’s storyline. Sounds outrageous, but one look at the game’s manual art and everything was suddenly OK.

Why? Because the lizards, scorpions and pterodactyls you’re fighting – and that aren’t exactly canon – are so damn cute, that’s why. As is cute little ’80s anime Luke, cute little ’80s anime Han Solo (and his GIANT EYEBROWS) and, best of all, a handy galactic map that I’m sure many of you are already hastily pointing out is totally WRONG.

The complete manual to this game, never released outside Japan, can be viewed at the Video Game Den (via Fuck Yeah Famicom).

Fine Art is a celebration of the work of video game artists. If you’re in the business and have some concept, environment or character art you’d like to share, drop us a line!


The Cheapest NBN 1000 Plans

Looking to bump up your internet connection and save a few bucks? Here are the cheapest plans available.

At Kotaku, we independently select and write about stuff we love and think you'll like too. We have affiliate and advertising partnerships, which means we may collect a share of sales or other compensation from the links on this page. BTW – prices are accurate and items in stock at the time of posting.

Comments


10 responses to “When Japan Does Star Wars, Things Change”

Leave a Reply

Your email address will not be published. Required fields are marked *