
You may thank Daniel Blezek, who is a computer engineer “for a large medical centre”, and an indie iOS game developer in his spare time. Blezek began working on the port shortly after the iPad released in 2010, and brought it to the attention of Bungie, which profiled him in this week’s update.
When they discovered someone had been mucking around with their IP, Bungie demanded an 80 per cent cut of all sales, then set the sale price to zero dollars, zero cents. What’s 80 per cent from nothin’? Ask Billy Preston.
Seriously, though, the game is being released as a gift to gamers during Bungie’s 20th anniversary. Blezek says the game will run at 30 fps and it will use touch controls that approximate Marathon‘s original keyboard commands. A specific release date was not mentioned, but will be coming soon.
Marathon: iPad [Bungie]


















Steve Burton
Saturday, June 25, 2011 at 3:17 PMWell the screenshot above isn’t Marathon 1
I wish there were a way to install marathon using my 4 floppy discs from when I got the game back in 1995 =D
Aaron
Sunday, June 26, 2011 at 4:12 PMAlternatively, you could just download marathon from bungie.net. You know, if you happen to not have an iOS device.
SOX
Sunday, June 26, 2011 at 9:21 PMhttp://trilogyrelease.bungie.org/
For those without an iPad. Get the modern client called Aleph One to run the files.
Marathon
Sunday, June 26, 2011 at 9:08 PMDid he include a jump button? ;)
Those corridors with horrible iPad controls, going to redefine the term difficulty.
Matthew Smith
Monday, June 27, 2011 at 7:23 AMactually, bungie.org
http://trilogyrelease.bungie.org/