
Speaking with GameTrailers, Gibeau said “We haven’t killed Mirror’s Edge”.
“We’re actively looking at how to bring it back in the right way. We love that franchise. The DICE guys really created something I think special the first time around. You’ve got to have a big idea to be able to do the next one and that’s what we’re working on.”
Pushed on whether that meant we’d see a future title in the series on the company’s Frostbite 2 engine, Gibeau said “you’ll see that combination, I’m sure.”
Like I said, nothing concrete, but enough to keep your hopes up!
[via PC Gamer]
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Tags: GameTrailers.com, Electronic Arts – E3 2011: Frank Gibeau Interview (Stream), PC Games, PlayStation 3, Xbox 360


















matt30822
Thursday, June 9, 2011 at 4:30 PMBetter then the news before about cutting the small team they had working on it. GO EA GO!
Jesse
Thursday, June 9, 2011 at 4:33 PMI hope only that a sequel is planned, I won’t even mind if they add more combat to it!
NotoriousR
Thursday, June 9, 2011 at 4:41 PMCombat defeats the entire damn purpose of the game. Which is why I got annoyed at the end of the game.
Shinkada
Thursday, June 9, 2011 at 4:47 PMNo it didn’t. The combat was extremely unique, and the Matrix style grab gun empty clip drop gun while running from cover to cover suited the game very well.
The problem with ME’s combat wasn’t the engine, it was the people playing it. As soon as people got a gun they went into FPS mode and that’s not how it worked.
WiseHacker
Thursday, June 9, 2011 at 6:27 PMNo, the acrobatics and parkour that made the game unique.
Which is why when one is forced into combat (seriously, one is forced and there is no other way to describe it) the completely breaks the game flow.
Rather than write an over sized post, those interested in my break down of Mirror’s Edge can look at my blog entry from way back.
http://wisehacker.blogspot.com/2008/12/mirrors-edge.html
In short, my view is the idea is unique but is quickly let down by confining levels, inconsistent flow and a story so thin it is virtually transparent.
If any thing, I think they should try making the game open world – give us a city to run around in and place missions in certain districts.
Jesse
Thursday, June 9, 2011 at 6:52 PMSelf promotion? I digress, I agree that the parkour and level design were the best parts of ME but the action scenes also had some flair to them as well.
WiseHacker
Thursday, June 9, 2011 at 9:59 PMActual, it was because I was not going to try and fit my blog post into the comment box.
Had I said “click my name for my blog for a full break down” I would have been told off for not proving a direct link.
After all that is what the Internet is for: a uniform means of sharing and accessing data.
Shinkada
Saturday, June 11, 2011 at 9:39 PMYep, that’s pretty much exactly what I was trying to say! The parkour and acrobatics made it great, but the combat didn’t detract. It may not have been as good or unique but it definitely wasn’t bad when you got the feel for it.
Magus44
Thursday, June 9, 2011 at 7:58 PMI would sell my soul for an open world Mirrors Edge.
Being able to climb to the highest skyscraper and just stare out into the bay, with a nice ambient soundtrack… I can hope.
S’long as they utilize the world and make a better story.
Shinkada
Thursday, June 9, 2011 at 4:49 PMPlease be good. Oh God please be good. Mirror’s Edge was among the handfull of games last year that actually had a soul. It’s so, so risky to make a sequel to anything like that. But I hope they manage it, so much. Go team go!
Nath
Thursday, June 9, 2011 at 5:14 PMYay! I love Mirror’s Edge – finished it about 5 times (love how short it is)
PiMan
Thursday, June 9, 2011 at 5:23 PMI’ve been hanging on for news of this for ages. Lots of people didn’t like Mirror’s Edge for a variety of reasons, but I loved it. The only thing I didn’t like was the gun combat, but that’s OK, because I found it more fun to avoid the guns entirely (except for that one shot that has to be done)
OzHuski
Thursday, June 9, 2011 at 5:40 PMIt took me a while to get Mirrors edge, but im so glad I did! It was an amazing title they could do so much with.. I dont care if they take a bit of time with it, just get Mirrors Edge 2 right!
andy
Thursday, June 9, 2011 at 5:44 PMi thought the gun combat was poorly done.
by picking up a gun it just bogged you down. instead they should have had throwing knives and pistols and if you picked up a gun like an assault u oculd still run and jump a bit.
also i thought more effective martial arts would have been better. sure the slow down time worked but it wasnt that fun.
should be an open world sandbox central map with side objeectives etc and exploration but with off shoots for linear main plot locations.
Edward
Thursday, June 9, 2011 at 6:08 PMmirrors edge is perhaps one of my favourite “out there” games I’ve ever played. Finished it countless times, always find some other way around =)
Between this and FC3 I am SOOOOOOOO HAPPY!
Buraddo
Thursday, June 9, 2011 at 6:22 PMI cant wait for the newt Mirrors Edge
Buraddo
Thursday, June 9, 2011 at 6:23 PMI cant wait for the next Mirrors Edge i hope it will be as good as the 1st.
Marco
Thursday, June 9, 2011 at 6:46 PMBring back Solar Fields to do the ambient soundtrack and it will be just as good!
Harley Graham
Thursday, June 9, 2011 at 7:26 PMI loved Mirror’s Edge, it was such a unique and lovely game! and the combat was very minimalistic which suited the game, @Shinkada is right!
CJ
Thursday, June 9, 2011 at 8:29 PMI’d love to see it as a bizzaro racer instead of what the last one was.
WTHIWWJP
Thursday, June 9, 2011 at 8:39 PMI want a Thief game with the ME engine. I hope Thief IV rips it off.
Shinkada
Saturday, June 11, 2011 at 9:39 PMOh my God that is a wonderful idea.
Mitchell
Thursday, June 9, 2011 at 11:21 PMAny news about Mirror’s Edge 2 is welcome; the first game is one of my favourite titles this generation.
XsephirothX
Saturday, June 11, 2011 at 9:52 PMPlease add more guns and more enemies!
XsephirothX
Saturday, June 11, 2011 at 9:56 PMMake more guns and enemys and it will be okay.