Some Of Ocarina’s Original Glitches Were Deliberately Kept In 3DS Version

In building the 3D remake of The Legend of Zelda: Ocarina of Time, the mandate for the developer Grezzo was to preserve fans’ memories of the original as much as possible. That meant, where possible, that bugs from the original Nintendo 64 game were intentionally left in.

“As programmers, we wanted to get rid of bugs,” Grezzo’s Shun Moriya said in the latest Iwata Asks roundtable discussion with the Nintendo president, “But the staff members who had played the old game said the bugs were fun!

“It wouldn’t be fun if your friends couldn’t say, ‘Do you know about this?’ So we left them in if they didn’t cause any trouble and were beneficial,” Moriya added.

Iwata asked if Grezzo “implemented them as you would specs, rather than treating them like bugs.” Yes, Moriya said.

“If something simply could not be allowed to stand, we begrudgingly fixed it, so some bugs don’t appear,” he said. “But we left in as many as we could, so people will grin over that.”

Iwata Asks: Ocarina of Time [Nintendo]

Discuss

(30 Comments)
  • [–]

    Steven Bogos

    Monday, June 27, 2011 at 9:20 AM

    Any examples?

  • [–]

    Christian

    Monday, June 27, 2011 at 9:25 AM

    Is there a list of bugs???

  • [–]

    DG

    Monday, June 27, 2011 at 9:29 AM

    I cant remember any other bugs other than the replace an item with a bottle =/

  • [–]

    Aaron

    Monday, June 27, 2011 at 9:45 AM

    The ability to hit back ganan’s light ball with a bottle is still in.

    Both kinds of infinite sword attack glitches are in

    “Swim” on land is still there

    The infinite golden skeletar (using the boomerang and a beam of light) is still there (although i think that ones a little game breaking)

  • [–]

    Aaron

    Monday, June 27, 2011 at 9:47 AM

    Ones ive seen that are fixed.

    The ability to use any item on empona

    No sword glitch (linked to the first)

    Skipping the first couple trials in ganons castle (along with a bunch of speed running “techniques”)

  • [–]

    Lone Wolf

    Monday, June 27, 2011 at 9:51 AM

    Does this mean the glitch where you could repeatedly catch one of the gold skulltulas has been left in?

  • [–]

    Trjn

    Monday, June 27, 2011 at 9:55 AM

    I’m guessing most of the bugs that speedrunners abused are the ones that stayed. Walking up wall seams, bombchu jumping and whatever you call that one where you use a deku stick and then deal massive damage.

  • [–]

    Fest

    Monday, June 27, 2011 at 10:15 AM

    There was one that would let you get unlimited gold skeleta token really easily when you go into one of those pits, kill a skeleta, boomerang the token to you while backfliping back onto the telporter as you recieve it.

    That one saves ALOT of time going through those guides..

  • [–]

    Jake

    Monday, June 27, 2011 at 10:38 AM

    This wasn’t them leaving bugs in on purpose. It was a lazy port.

    With this long development time, I really wish they had added some new dungeons to make the game better. Whenever a Square-Enix game is remade they add heaps of content, and it makes the game better.

    • [–]

      ripperhugme

      Monday, June 27, 2011 at 12:46 PM

      Redrawing and up-scaling every texture in the game, porting to the new control system and developing a whole new ui for the game.

      Those lazy bastards.

      • [–]

        Jake

        Monday, June 27, 2011 at 2:53 PM

        And charging $70 for it too. It needed new dungeons. It doesn’t have them. It stinks compared to other remakes, such as Tactics Ogre and Pokemon Heart Gold/Sou Silver, not to mention Monkey Island.

        • [–]

          Neil Williams

          Monday, June 27, 2011 at 4:29 PM

          Had they added new dungeons, fans would’ve cried foul, and that’s where Nintendo is getting their money on this. Fans didn’t want new content from this. They wanted OOT in a portable form, which is exactly what they got.

          If Zelda fans want a new Zelda experience, they’ll purchase a new Zelda game (which they’ll have the opportunity to do with Skyward Sword in the future), not an updated port of OOT.

          • [–]

            Ty

            Monday, June 27, 2011 at 11:46 PM

            I was a fan, but the low detail models and textures aren’t exactly a huge upgrade. Better experience with OoT on emulator plus the high detail texture pack.

            This is a lazy cash-in designed to fill and empty timeslot while Nintendo desperately tries to finish up its real 3DS titles. Don’t go telling me about new content or faithfulness, they couldn’t port those pre-rendered backgrounds to 3D at all anyway. If they were trying to be faithful, they wouldn’t have completely redesigned all the interiors.

            And Master Quest came out for Gamecube already, it is not “8 new levels”. I didn’t pay a cent for it, it was a preorder bonus for Wind Waker.

        • [–]

          Matt

          Monday, June 27, 2011 at 5:12 PM

          Master Quest is effectively 8 new dungeons.

          Also, OoT feels complete as is; if they were to re-release Windwaker then I would really expect to get the two dungeons that were supposedly cut due to “time constraints” (since I feel that Windwaker is about two dungeons short of being my favourite Zelda of them all).

          I dunno, I can empathise with the feeling that maybe it should have included something more, but I honestly couldn’t say what that is.

    • [–]

      Sam

      Monday, June 27, 2011 at 6:43 PM

      Couldn’t disagree more, adding more dungeons would have been too much of a change, and if you know anything about the speedrunning community then leaving in those bugs would be a massive plus, one that someone at nintendo (see “staff”) would likely be aware of. Personally one of the first things I do if I happen to play a re released game like say Beyond Good and Evil is see if any of the old tricks are there, and I’m nearly always disappointed when they’re gone.

    • [–]

      Steve0410

      Monday, June 27, 2011 at 9:27 PM

      You’re an idiot. It’s not hard to remove bugs in 2011, they simply chose to leave them in for flavour. A “Lazy” port. What?

      It adds Master Quest, ie. ‘new’ dungeons that were never commercially sold in Australia and only available in the limited edition promotion with GCN.

      It adds in gyroscope controls, cleans up the game, 3D, the Sheikah stone system for beginners, on top of Master Quest and Boss modes and you’re still bitching.

  • [–]

    Nick

    Monday, June 27, 2011 at 12:00 PM

    L targeting off the top of Kakarikos tower is still there :D

  • [–]

    Matt

    Monday, June 27, 2011 at 12:57 PM

    Water temple switch swim-dash bug is gone.

    What is with the water temple easy mode hieroglyphs?? Bunch of SOOKS! :P

    • [–]

      Sarcaz

      Monday, June 27, 2011 at 6:51 PM

      I know, It was total bullshit.

  • [–]

    Jonathan

    Monday, June 27, 2011 at 12:57 PM

    Bet you can’t get past Mido without the Kokiri Sword any more…

  • [–]

    Gerald

    Monday, June 27, 2011 at 7:16 PM

    What a load of BS. This is an insult to the intelligence of gamers. F*** Nintendo and their half arsed shitty re-makes.

    • [–]

      Steve0410

      Monday, June 27, 2011 at 9:29 PM

      Do you follow OoT at all? Are you a part of the speedrunning community, or do you genuinely feel they did a half-assed job?

      They added in Master Quest, Sheikah Stones, new aim controls, Boss Modes, upscaled the entire game… On top of patching up game-breaking bugs, while leaving in flavour bugs for nostalgia and you’re whining. Damned if they do, damned if they don’t.

    • [–]

      mattroe

      Monday, June 27, 2011 at 9:48 PM

      Completely disagree. Had they not kept the bugs in, people would have gone nuts. Same thing’s happening with the Halo Anniversary remake from the sheer amount of complaining on the b.net forums about bugs being removed.

    • [–]

      1,2BuckleMyShoe

      Monday, June 27, 2011 at 10:40 PM

      Yeah, life is tough…

  • [–]

    StopComplaints

    Tuesday, June 28, 2011 at 11:49 AM

    All of those bitching about a “lazy” port and lack of new content, shut the f♥ck up, seriously. Nintendo never once said anything about adding in new dungeons, so if you assumed they were going to and feel cheated of your money, it’s your own damn fault. It’s exactly what they said it would be. A 3D version of Ocarina of Time with a few extra modes. I personally believe Nintendos only fault was there poor handling of the free soundtrack offer, but oh well.

    • [–]

      Ty

      Tuesday, June 28, 2011 at 2:25 PM

      So you’re complaining that people are complaining? Very constructive. You’re doing so well.

      A good lot of us haven’t bought this over the lack of improved content, and the way that the improved content lacks. The 3DS could’ve had much more fully realized environments than what some extra particles and a few extra polygons here and there can pull off.

  • [–]

    jak

    Tuesday, June 28, 2011 at 6:24 PM

    i recently went thru the game and the infinite gold skulltulas trick has been removed. if im wrong then message me, i tried it like 10 times and it wouldnt work.

    • [–]

      KitCat

      Monday, September 5, 2011 at 9:28 PM

      I think it was removed because I tried it 5 times and it hasn’t worked yet. When I backflip it slows down so it counts that sketulla permanently. :( Have you tried that Ganon’s corridor barrier glitch?

  • [–]

    nosesa

    Tuesday, December 27, 2011 at 6:36 PM

    1st world problems

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