
Kotaku also spoke with Blizzard senior artist Sam Didier about his work on the upcoming Heart of the Swarm expansion. He explained the concepts behind two of the game’s new characters, Abathur and Izsha, and touched on some of the other new elements seen in our hands-on preview of the game, including those lovable Space Yetis.

“We didn’t want you to be playing with a Matt Horner equivalent or a Swann or Tosh,” Didier says. “We wanted you to be playing with monsters. As it is now, Kerrigan’s still human-looking, but we wanted her among this theatre of chaos.”
“We really wanted to push the Zerg-iness of this game, that’s why they’re so off the wall. Izsha’s a little more feminine and human in the face, but the rest [of her]goes into the rafters of the Leviathan,” he says, resulting in a disgusting, monstrous creature.

“Abathur’s just a horror,” Didier says, describing him an “evil scientist” character with little regard for the results of his actions. Part spider, part lamprey, part caterpillar, he’s “the uninhibited version of Kerrigan,” according to Didier.
“Kerrigan, she’s still pretty hot for a Zerg, right?” Didier says. “But the other characters, I wanted to make sure there wasn’t a whole lot of humanity about them.”

“We just wanted to have a cold environment creature that you can kill to assimilate their DNA and that seemed like the simplest right off the bat – a space Yeti,” Didier says. But the Yetis gameplay impact is also by design, as the generally neutral critters of StarCraft’s worlds needed a bit more “personality”.
“This is the first time we didn’t want a critter to just be a victim,” Didier says. The Yetis will attack you, they’ll attack your enemies. “We wanted something that was very aggressive.”
Didier would not confirm whether Space Yetis were a fourth playable race in a future StarCraft product. He’s just laughed the notion off.

We’re not yet sure if we’ll see any other rooms inside the Leviathan, but we will see the Evolution Chamber change over time, showing off your personalised Zerg swarm and evolutionary choices you make during its campaign. Didier said he didn’t know how many units will be available for evolution upgrades, but did offer the following details.
“We’re planning on filling it, but whether it’s [with]8 or 18 units, the final number we don’t know,” Didier says.
One thing Didier says we won’t see on the Leviathan? “An infested jukebox.”























Duncan
Wednesday, June 1, 2011 at 2:09 PMBlizzard need to do some cgi/animated movies, they have too much talent in their art department to focus on games exclusively.
Secret
Wednesday, June 1, 2011 at 2:27 PMThat would be so awesome!
Best Idea ever. Be cool to like remake the older games (SC, WC1+2) in CGI form so those of us who missed out can experience it in a more cinematic experience.
Or just make a new IP :D
Hieronimus
Wednesday, June 1, 2011 at 9:32 PMshhhh, Bobby Kotick already had the idea of taking all the cutscenes from Wings of Liberty, shoving them into a DVD and selling them. Don’t make him think that’s a good idea D=
WiseHacker
Wednesday, June 1, 2011 at 4:09 PMI wouldn’t say that too laud.
They might end up as Square-Enix and Kojima – making movies disguised as games.
Roh
Wednesday, June 1, 2011 at 2:12 PMCool insights, love hearing/seeing stuff from the concept stage.
Steve0410
Wednesday, June 1, 2011 at 2:49 PMStarcraft II: Wrath Of The Lich King.