Violent Video Games Contribute To Dropping Crime Rate, Study Suggests

As it turns out, all that warning that violence in video games is bad for your brain may be… well… wrong.

According to a recent paper based on studies at the University of Texas,”Overall, violent video games lead to decreases in violent crime.”

The paper was referenced in an article by the BBC which examines the drop in crime rate that has occurred in America for the last 20 years. The BBC article cites 10 possible reasons for this drop, though the increase in violent video games is arguably the most counter-intuitive. Other possible reasons include a decrease in children’s exposure to lead (which can cause behavioural problems) and the spread of cameraphones (criminals are wary of the increased possibility of being caught on camera).

The study, which was done at the University of Texas, does not rule out negative effects of video games on players – in fact it concluded that the playing of violent video games can cause aggression, but in a positive way. “Though there is evidence that violent video games cause aggression in a laboratory setting, there is no evidence that violent video games cause violence or crime. In fact, two recently published studies analysed the effect of violent media (movies and video games) on crime, and found increased exposure may have caused crime rates to decrease.” The decrease in violent crime in relation to violence in games is a direct result of the “incapacitation effect”. Put simply, if you’re inside playing games, you’re voluntarily not outside committing crimes.

You may be thinking All right, but what about that aggression brought on by gaming? You’ve got to put down the controller some time. What then? The University of Texas concludes that “The time use effect of violent video games reduce crime by more than the aggression effects increase it…nearly all the laboratory evidence that currently exists has only uncovered very short-term [aggression] ” In other words, players with agressive instincts are essentially getting it out of their system in the virtual world, and able to go on less aggressively in the real one.

Understanding the Effects of Violent Video Games on Violent Crime [via Social Science Research Network]

Discuss

(16 Comments)
  • [–]

    Rainer

    Thursday, June 23, 2011 at 8:58 AM

    So…. Who is going to show the ACL this study? Oh wait no, I’m sure they’d just say it was a biased and an attempt to undermine social values or some such.

    • [–]

      Aaron

      Thursday, June 23, 2011 at 1:06 PM

      Didn’t you read their latest batch of crazy? Apparently counter arguements are a conspiracy by the electronics market to boost their sales by peddling their filthy violent wares to otherwise angelic, church going children.

  • [–]

    Richard

    Thursday, June 23, 2011 at 9:36 AM

    Man, this is stupid. Don’t say that games aren’t involved when someone commits a murder then come around and suggest that they are linked to crime rates. You can’t have your cake and eat it too.

    • [–]

      Allanon10101

      Thursday, June 23, 2011 at 10:16 AM

      Actually, you seem to have the wrong end of the stick completely here. What they are saying is that whilst games may in fact be having an effect on crime rates, it appears to be by decreasing them, not causing them like the alarmists and media-blitz have been trying to make out when they attribute murders and criminal acts to them.

      So yes, they can say games were not the cause of as murder, and still turn around and say that if anything games appear to be having a positive effect on the behaviour of society

      • [–]

        Richard

        Thursday, June 23, 2011 at 10:58 AM

        But since the introduction of violent, mass-market controversial games (1997 or so) the rate has steadied to a negligible decline. If anything that would suggest that 3D shooters actually stopped the decline of murder rates. But that’s not true, because correlation is not causality. This graph is irrelevant to games.

        Video games are a form of violent media; absorbing violent media can influence violent behavior.
        There is no doubt that video games can be a negative influence to certain people, particularly players who have trouble distinguishing the context of the game from reality.

        • [–]

          Allanon10101

          Friday, June 24, 2011 at 2:00 AM

          There has never been a study that has been able to definitively indicate that violent games cause violent actions or negatively impact a person’s mental health or stability, whereas if you look beyond the graph to the actual studies being cited, you would see the reasons why they believe violent games to be an outlet for violent emotions rather than a cause for violent behaviour or aggression outside of the game environment.

  • [–]

    Yam

    Thursday, June 23, 2011 at 9:37 AM

    @Rainer
    But isn’t this how we should take EVERY study?
    Doesn’t matter who wrote it or what it says, we should be critical because no study gives us a complete picture. While I welcome studies that show some of the positive effects of Video Games (especially in a field like the study of aggression and aggressive & anti-Social behaviours we have to look at the bigger picture. I know that Video Games can cause aggressive behaviour (in me) from my own experience but does that mean that every gamer becomes aggressive playing games?
    I will wait until I read this report to make a decision on what it means but I am a firm believer in the truth, not just the truth I want to hear.

  • [–]

    Ruari Moran

    Thursday, June 23, 2011 at 9:43 AM

    Posted it on their Facebook wall, lets see what happens.

    • [–]

      RufusLives

      Thursday, June 23, 2011 at 10:34 AM

      I’m guessing it’ll get deleted

  • [–]

    GOPSpaceRanger

    Thursday, June 23, 2011 at 11:10 AM

    This is a load of tripe. Roe vs Wade is responsible for this decline. Nothing else. These types of studies are completely misguided. On the other hand, those who state videogames make people aggressive, treat aggression as a psychological trait and view that as a precursor to violent behaviour. It is not a debate, but a fallacy. Period.

  • [–]

    Sagarat

    Thursday, June 23, 2011 at 11:59 AM

    A good question to ask is weather the increased ‘aggression’ that studies have claimed is an effect of violent video games is a bad trait.

    Aggression, in the sense it is used, could also be called competitive behavior. In the same way, racing games could cause you to drive faster, or more ‘aggressively’.

  • [–]

    Seegrey

    Thursday, June 23, 2011 at 12:00 PM

    GAMEZ AFFETING LIVES!!!! NOEEESSS!!!!

    This anouncement brought to you by ignorant over-protective parents everywhere.

    In all seriousness, I’m not sure about crime rate, but the aggression side of things has been known for a while now. Kind of sad that so much of this study will be ignored because it won’t victimize a group of people who just want to hang and play. I would of thought there were more social problems to focus on but I guess works of fiction and shiny toys do let the terrorists win.

  • [–]

    Ad

    Thursday, June 23, 2011 at 12:24 PM

    Uh….didn’t you guys post about this same study yesterday?

    http://www.kotaku.com.au/2011/06/are-video-games-helping-reduce-crime/

  • [–]

    Reoh

    Thursday, June 23, 2011 at 2:11 PM

    Had a crappy day? hop on voicecoms with your friends and shoot some stuff. You know, day’s not so bad. Vent that anger out and you don’t have it with you the rest of your life. Sounds like a winning ideology to me!

    Also in terms of the study (and all the other studies ever). People like magic bullets. They want to point at something and say “That’s why!” when really we’re complex organisms that live in complex environments and the likelihood is that there are many factors involved in our actions.

  • [–]

    Villainsoft

    Thursday, June 23, 2011 at 3:42 PM

    where do i start with how stupid the assumptions of this study is? Utterly misleading and of no value.
    You cannot use cross-society generalizations when arguing cause OR affect for any argument for behaviour. It must be taken on an individual basis.
    Fact is, there are some indivuduals who will be affected by violent video games as a peturbator to their real world actions. This should not be taken as confirmation bias that violent games are bad or injurious to society as a whole.

  • [–]

    Transientmind

    Saturday, June 25, 2011 at 12:33 PM

    What caused violent crime before we had movies and video games to blame?

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