
In an interview with Wired, Zelda‘s longtime producer, Eiji Aonuma, reminds everyone that The Legend of Zelda: The Wind Waker went through a similar bait-and-switch on the GameCube. Originally introduced in a realistic, three-dimensional style, Wind Waker released in the cel-shaded style that, while critically well received, had to overcome a lot of scepticism headed into release.
“So when we show a graphic demo, people think, ‘Oh, this is what the next Zelda will look like,’ but that’s not necessarily the case,” Aonuma told Wired, and he should know. When the GameCube demo was shown, his team was already working on Wind Waker‘s cel-shaded visuals. That said, Aonuma was not involved in the creation of the Wii U Zelda tech demo.
What Mario, Zelda Producers Know (or Not) About Wii U [Wired]



















El Phantasmogoro
Monday, July 4, 2011 at 10:03 AMSeeing the Gamecube demo looked bland and boring, the final Windwaker look was such a pleasant surprise.
I don’t mind if it happens again.
Awnshegh
Monday, July 4, 2011 at 10:42 AMYou can add me to that list. Windwaker was a refreshing change of pace with just enough of the old gaming style to make it familiar.
Thom
Monday, July 4, 2011 at 11:40 AMI still think its kind of ugly, and I say that as someone who generally likes cell shading.
Gusman
Monday, July 4, 2011 at 12:39 PMI reckon its the nicest cel shading I’ve seen to date :)
Chrissomerry
Monday, July 4, 2011 at 8:28 PMTotally agree, and I REALLY want Windwaker remade for something so I can actually play it again (impossible to find the gamecube game anywhere).
SOX
Monday, July 4, 2011 at 10:33 AMObvious is obvious
Sam
Monday, July 4, 2011 at 11:01 AMAlso old news is old.
Lord Bob
Monday, July 4, 2011 at 3:35 PMOn the one hand I want to see a realistic zelda with awesome graphics. On the other I’m scared that if they go that way they risk it looking generic.