id Sets Quake 3 Source Code Free Post-Rage

During his keynote speech this afternoon at QuakeCon 2011, id Software’s John Carmack revealed that the source code for Doom 3 would be released to the public later this year, sometime after the October release of Rage.

Discuss

(22 Comments)
  • [–]

    Chazz

    Friday, August 5, 2011 at 8:55 AM

    Title fail.

    Article fail.

    KotakuUS fail.

    • [–]

      Luke

      Friday, August 5, 2011 at 9:07 AM

      Not really a fail as Quake 3 used the same engine but its normally referred to the Doom 3 engine.

      • [–]

        Brett

        Friday, August 5, 2011 at 9:09 AM

        You mean Quake 4…

      • [–]

        Chazz

        Friday, August 5, 2011 at 9:11 AM

        Quake 3 used idTech 3, Doom 3 used idTech4.

        “while id Tech 4 contains code from id Tech 3, much of it has been rewritten.”

        • [–]

          Luke

          Friday, August 5, 2011 at 9:56 AM

          *facepalm, yep you are absolutely right, this is a fail.

          I see a game of penalties is in order, what shall be my punishment?

          • [–]

            Chazz

            Friday, August 5, 2011 at 10:03 AM

            The shame of making a mistake on the internet is punishment enough. Now run along you cheeky little scamp.

  • [–]

    Jordaan Mylonas

    Friday, August 5, 2011 at 9:05 AM

    I love you Mr. Carmack.

  • [–]

    Luke

    Friday, August 5, 2011 at 9:09 AM

    Hmm… that’s weird, I think they are still using the idtech4 engine with Prey 2 coming out next year, I thought Brink would have been the last idtech4 game.

    • [–]

      Richard

      Friday, August 5, 2011 at 9:25 AM

      I’d assume it’s highly modified for Prey 2, but either way open-sourcing an engine doesn’t make a commercial game any less valuable.
      Torchlight uses OGRE, and that’s open source/community developed.
      Remember that the CoD series uses a modified idTech3 – Carmack makes incredible software and it’s no surprise that his work can be modified to suit more advanced purposes.

      • [–]

        Luke

        Friday, August 5, 2011 at 10:00 AM

        You are not wrong there, as i said before that the idtech4 engine is still being used to make commercial video games.

        But i suspect that the engine is now going to be open source, Prey 2 will be the last game to use that engine.

  • [–]

    Someone Else

    Friday, August 5, 2011 at 10:03 AM

    It’s going to be interesting to see what the community can come up with using the engine. I wonder if we’ll see something along the lines of Urban Terror or True Combat: Elite, only updated for a more modern engine.

    • [–]

      skitt

      Friday, August 5, 2011 at 12:39 PM

      I am looking forward to actually playing Doom 3 in decent resolutions for one =)

  • [–]

    SOX

    Friday, August 5, 2011 at 10:44 AM

    Games journalism.

    • [–]

      AarghZombies

      Friday, August 5, 2011 at 11:20 AM

      +1
      I like the part where they are too busy playing games to write anything

      • [–]

        The Insufferable Señor Steengo

        Friday, August 5, 2011 at 11:38 AM

        I don’t even think they actually play the games. They just say they do, then go off and smoke a big fat doobie or whatever.

        • [–]

          AerintheADEQUATE

          Friday, August 5, 2011 at 11:35 PM

          Your theory has a ring of truth to it.

  • [–]

    Paul

    Friday, August 5, 2011 at 12:33 PM

    Ah Quake 3, what an epic fast paced shooter it was. I can’t help but feel it’s far too inferior these days to care for.

  • [–]

    Cameron

    Friday, August 5, 2011 at 1:02 PM

    What???? So the Quake 3 engine is free, or the Doom 3 engine? Bit of a difference there! Perhaps a few more details, like oh I don’t know, an article rather than a sentence would clear things up!

  • [–]

    Gordon Pedersen

    Friday, August 5, 2011 at 1:51 PM

    Does Kotaku AU not get Kotaku US’s edits? Looks like they fixed the title in the US version, but we don’t get the update?

  • [–]

    Lambent Lambert

    Friday, August 5, 2011 at 8:25 PM

    News reporting fail.

  • [–]

    picky

    Saturday, August 6, 2011 at 5:25 PM

    agree should have been an easy pickup, unless kotaku lovin on all the haters these days?

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