
Though they may be few and far between, there are a handful of games that have used jazz to great advantage. Games like Earthbound, L.A. Noire and No One Lives Forever. But among even the swingin’est of them, one soundtrack stands apart: Grim Fandango.
Grim Fandango‘s soundtrack was composed by Peter McConnell, and it remains as killer today as it was when the game launched in 1998. Each of the game’s 32 tracks has a loose, street-band vibe, which makes sense, given that McConnell tracked down a group of San Francisco musicians and, in the jazz tradition, let them interpret his score with quite a bit of leeway. He even grabbed a mission-district Mariachi band give the score a South American flair to match its Aztec-inspired visual design.
Upon a recent replay of Grim Fandango, I was struck by just how much McConnell’s soundtrack (which you can listen to in the player to the left) elevates the basic game. The game’s clumsy tank controls and extraordinarily difficult (some would say obtuse) puzzles regularly slow things to a crawl, and long moments are spent wandering each environment, waiting for the protagonist Manny to turn his head and look at a clue or object that may have been missed the first time through.
There’s nothing quite as flatly dispiriting as being stuck in an adventure game, puttering about the same three screens, cycling through inventory items while attempting to delay the inevitable, shameful visit to Game FAQs. It’s a good thing so many adventure games had great soundtracks — without musical acompaniment, we’d be staring at a silent, motionless screen, flummoxed and frustrated.
Wow, you’d never guess that Grim Fandango is actually one of my favourite games of all time, would you? Behold, the power of a good soundtrack! (And great dialogue, acting, visual design, and storytelling.)

But even so, L.A. Noire‘s soundtrack doesn’t come close to the variety and vivaciousness of McConnell’s Grim Fandango score. From the dark, plunger-muted swing of “Swanky Maximo” to the mellow, guitar-accompanied lobby-trombone of the appropriately named “Frustration Man”, it’s simply good, video game-related or no. And man, don’t get me started on the epic saxophone of “She Sailed Away,” the chord-less free jazz of “Blue Casket Bop”, or the menacing bari sax/bass clarinet duet of “Rubacava”… OK, pretty much the whole thing.
Grim Fandango‘s soundtrack was released as a CD in 1998, shortly after the release of the game, but as far as I can tell it’s never made its way to digital release (a used CD can still be ordered from Amazon for a whopping $US63.97). In this way, it’s actually similar to the game itself, which for some unknown reason still can’t be purchased anywhere online.
Fortunately, the entire soundtrack can be found online in MP3 form at grimfandango.net. Video game soundtracks as creative, organic and distinctive as this one don’t come along very often, so pour a martini, turn up the speakers, and drink it all in.
Track Listing:
01 – Casino Calavera
02 – Swanky Maximino
03 – Smooth Hector
04 – Mr. Frustration Man
05 – Hector Steps Out
06 – Hi-Tone Fandango
07 – She Sailed Away
08 – High Roller
09 – Domino’s in Charge
10 – Trouble with Carla
11 – Blue Casket Bop
12 – Manny’s Office
13 – Rubacava
14 – Blue Hector
15 – This Elevator is Slow
16 – Domino
17 – Don Copal
18 – Neon Ledge
19 – Nuevo Marrow
20 – Gambling Glottis
21 – Raoul Appears
22 – Scrimshaw
23 – Talking Limbo
24 – Coaxing Meche
25 – Lost Souls’ Alliance
26 – Los Angelitos
27 – The Enlightened Florist
28 – Temple Gate
29 – Ninth Heaven
30 – Compañeros
31 – Manny & Meche
32 – Bone Wagon



















Aliasalpha
Thursday, August 4, 2011 at 9:28 AMIt was an excellent soundtrack to an even better game.
Lucasarts needs a kick in the head so they realise they can make money selling their older games, ideally on GOG they usually give you the soundtrack as a bonus.
I want TIE Fighter too
And X-Wing
And The Dig
And Afterlife
Nerdatron
Thursday, August 4, 2011 at 10:02 AMDe Blob has to be mentioned!!! Australian Pride!
MrTaco
Thursday, August 4, 2011 at 3:32 PMSkimmed over the whole thing, then did Ctrl+F “blob”. Glad to see SOMEONE mentioned it.
I have the soundtrack to both games crammed on a CD that plays continuously in my car.
Frank
Thursday, August 4, 2011 at 11:07 AMWould be great for Telltale to take a look at this and consider making a sequel. The mechanics look to be very similar, don’t think they’d be able to retain the original voice actors sadly… It’s been a while..
Femto
Thursday, August 4, 2011 at 12:52 PMGot this in 1999 when it first came out. It was the last of the Lucas art adventure games.
x2Jiggy
Thursday, August 4, 2011 at 1:07 PMMy older brother got me into point and click adventures when i was in my early teens by giving me a copy of Full Throttle and I was hooked. I later played Grim Fandango and enjoyed it too. Great story, artwork, voice acting, puzzles etc. I still give some of these classics a go using ScummVM to run them on modern systems.
Ad
Thursday, August 4, 2011 at 1:15 PM“There’s nothing quite as flatly dispiriting as being stuck in an adventure game, puttering about the same three screens, cycling through inventory items while attempting to delay the inevitable, shameful visit to Game FAQs.”
Never a truer word was spoken.
Toolboy
Thursday, August 4, 2011 at 4:03 PMYeah, I had a good chuckle at the truth in that sentence too, nicely done!