On Famitsu.com, former Katamari Damacy designer and current Glitch developer Keita Takahashi is blogging in English and Japanese about his life and Canada as well as his opinions about things like the Vita Katamari game. More in the link. [Famitsu]
1. Don’t give us motion controls. 2. Make controlling the ball a lot more fluent. 3. Time limits aren’t always the best way to make it a game.
riavan
Wednesday, September 28, 2011 at 8:14 AM1. Don’t give us motion controls.
2. Make controlling the ball a lot more fluent.
3. Time limits aren’t always the best way to make it a game.