Heavy Rain’s Creator Doesn’t Sound Stupid At All

You’re right, David Cage, creator of games like Heavy Rain and Indigo Prophecy. You do sound stupid. But just the kind of stupid this industry needs more of.

He’s right, turning down the chance to make a sequel to a successful PS3 exclusive is, from a business standpoint, bananas. But too many publishers and too many developers look at things only from a business standpoint, which is why too many games are about men with guns and not enough are about gut-wrenching psychological dramas with evil clowns and in-game architectural work.

Cage makes a game like he and his studio wants to make a game, not what a focus-testing group or market analyst thinks will sell 2 million units in the Fall shopping season. Even if you don’t respect his games, you’ve got to respect the stance he takes in making them.

David Cage: From the brink [Develop]

You can contact Luke Plunkett, the author of this post, at plunkett@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.

Discuss

(27 Comments)
  • [–]

    Braaains

    Thursday, September 29, 2011 at 3:24 PM

    Jason!

    There, I said it.

    • [–]

      Paul

      Thursday, September 29, 2011 at 7:10 PM

      Jaaason?

      • [–]

        Morkai

        Thursday, September 29, 2011 at 7:42 PM

        *mashes x button*

      • [–]

        Freeze S. Preston Icequire

        Thursday, September 29, 2011 at 10:15 PM

        Seeeaaan!

  • [–]

    Space Bro

    Thursday, September 29, 2011 at 3:25 PM

    Champion. I wish more dev’s had the integrity and cahones that this guy does. Someone who actually understands the medium. And there is nothing stupid about that.

    Building games to make money stifles innovation. The only thing that keeps them good is the artistry of the developers who make them.

    Pursuing games that are brought about by inspiration is what makes gamers all rich.

  • [–]

    ChubbyRain

    Thursday, September 29, 2011 at 3:31 PM

    “I wrote Heavy Rain because I was excited about it, because there was something to say.”

    Yes indeed David, you *wrote* Heavy Rain. Perhaps if you had *designed* Heavy Rain I might have enjoyed it more. A “game” that I thought would have been better if it was *less* interactive!

    • [–]

      Mark Serrels

      Thursday, September 29, 2011 at 3:58 PM

      I enjoyed your profile name greatly.

    • [–]

      Aaron

      Friday, September 30, 2011 at 11:30 AM

      Now I’ve got the theme song from the Asterix the Gaul animated film stuck in my head.

  • [–]

    Lebowski

    Thursday, September 29, 2011 at 3:33 PM

    It’s a wonderful sentiment, but a naive and unrealistic one. We can harp and pine all we want, but gaming is a business. The biggest entertainment business in the world in fact. There always seems to be this move towards some sort of utopian ideal where all games are made purely for art, and studios don’t exist. THAT WILL NOT HAPPEN. The best we can do is support developers like Quantic Dream, and make their games a commercial success. Because this is a business, and that is the only thing that will sway the studios at the end of the day.

    Ideally, all games should be like Bioshock: Infinite, produced for both the art AND the money.

    • [–]

      STEVE

      Thursday, September 29, 2011 at 4:42 PM

      personally i didnt like bioshock, and it was formulaic garbage talking from an originality point.

      heavy rain on the other hand was inspirational and deeply moving.

      • [–]

        Alex

        Thursday, September 29, 2011 at 7:34 PM

        +1
        An absolute must for every gamer dad

  • [–]

    oggob

    Thursday, September 29, 2011 at 3:35 PM

    Hmmm… I don’t think you can really do a sequel to Heavy Rain anyway, as the assumption would be that the canonical ending would be a happy ending and the killer doesn’t get away.

    There is an engine built for that type of game, so Sony/QD would be stupid to not use it again, but obviously it would be a whole new story with no connection to Heavy Rain.

    The box art would just need to say, from the makers of Heavy Rain so people would know while it’s not a sequel they know what the game is like.

    • [–]

      DomDies

      Thursday, September 29, 2011 at 6:50 PM

      Yes because they can’t think of a new serial killer and a few new characters… You so crazy.

      • [–]

        oggob

        Thursday, September 29, 2011 at 10:54 PM

        That isn’t exactly my point, new cast or not, if they had a copy cat killer and a identical premise, what is the motivation to buy the same thing again?

        Hence why I’ve stated that I don’t think a Heavy Rain sequel can really be done.

        • [–]

          gman

          Friday, September 30, 2011 at 8:55 PM

          cmon. its easy. you gotta be blind to not see it.

          the easiest sequel to make would be a prequel, where you play the killer leading up to when he made his first kill.

          Maybe if they want to keep the theme of mystery, the 4 characters you would play as are all named after the killer, all adopted, living different screwed up lives.

          Play and determine which one eventually becomes the killer…And yes, in the end, you do murder a young boy…interactively. :)

  • [–]

    Jared

    Thursday, September 29, 2011 at 3:45 PM

    Jason!!!!!!!!

  • [–]

    Timothy

    Thursday, September 29, 2011 at 3:57 PM

    Actually its not that hard, just make the game *before* you sell it to the publisher, that’s what happened in the old days. The modern day method of the publisher funding development before the title is made limits creativity.

    • [–]

      DanMazkin

      Thursday, September 29, 2011 at 5:21 PM

      Sounds great, but the budgets that big titles require these days makes that more or less impossible.

  • [–]

    djmcbell

    Thursday, September 29, 2011 at 4:20 PM

    I hate the name “Indigo Prophecy”. “Fahrenheit” is much better. Besides which, wasn’t it called Fahrenheit in Australia?

    • [–]

      Ezkaton

      Thursday, September 29, 2011 at 4:37 PM

      Indeed it was.
      ‘Indigo Prophecy’ is the name of the censored version — which from what I know, was only released in the US.

      Everywhere else got ‘Fahrenheit’.

    • [–]

      Aliasalpha

      Thursday, September 29, 2011 at 6:25 PM

      Yeah but the indigo prophecy was kind of what the game was about whereas fahrenheit could really only refer to the fact that its a bit nippy out. Besides, its australia, we should have metric damnit! Rename it Celcius or Kelvin!

  • [–]

    SunSkorpion

    Thursday, September 29, 2011 at 5:10 PM

    I think it’s good to have variety, and it’s great that people like this are involved in the games industry.

    But if everyone who made games was like this, no one would invest in it, since this attitude tends not to make as much money as a business focused attitude (for obvious reasons).

    Like I said, variety!

  • [–]

    DanMazkin

    Thursday, September 29, 2011 at 5:19 PM

    That is the absolute best attitute to have. Unfortunately it’s also the rarest attitude to find in any business.

    Oh well, who’s up for another iteration of some war based FPS?!!?!

    • [–]

      DanMazkin

      Thursday, September 29, 2011 at 5:24 PM

      Yeah I”m commenting on a 2 and a half hour old post. WHAT OF IT?!

  • [–]

    Otacon

    Thursday, September 29, 2011 at 8:11 PM

    This type of person is what the gaming industry needs more of. Not to say all sequels are a bad idea, there are some truly fantastic ones out there.

  • [–]

    Spikey8D

    Thursday, September 29, 2011 at 8:53 PM

    Respect given.

  • [–]

    Shane

    Thursday, September 29, 2011 at 9:16 PM

    Looking forward to his next game. This is one career I intend to follow closely :)

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