Show And Tell: James Mundy

This is Show and Tell, a (relatively) new regular which gives Aussie indies the chance to show off what they’ve been working on. Today we have James Mundy, a one-man team who, in his spare time, is working on mTheoryGame, a cute little action game that is currently in its pre-alpha stage.

Can you introduce yourself and tell us a little bit about your studio?

My name is James Mundy, I’m a part time solo-indie developer based in Hobart. I’m employed full-time as a web developer (technically my title is ‘Emerging Technologies Developer’ = web development + mobile platforms + R’n’D). I have been making games my entire programming life. I started making text-based games on an Amstrad, I have 10+ years of Flash game development experience, worked extensively with Unity and UDK among other tech, and am currently working with jMonkeyEngine3 SDK (Java + OpenGL).

I work full-time and only game develop in my time off. As with most solo indie developers, I currently wear many hats :
– game designer
– tech/engine developer
– technical artist
– 3d modeller and animator
– texture artist
– composer

What game are you working on at the moment?

My main focus remains mTheoryGame: a single and multiplayer weapon-based combat in perpetually changing environments. mTheoryGame is a third-person action game, where you, your allies and foes leverage the power contained by the “Universe Charge” — a grenade-like device that can open up a localised pockets of alternate realities… well that’s the overall plan. The game has become robust enough that I can add in new elements and ideas in hours, rather than days or months, which really helps keep things moving along. The game is in an alpha development phase, it will be for a while yet, and has been publicly playable for a month or so — basically it’s still very much a work in progress at this stage.

Where and when can we play?

You can try and play it at mTheoryGame.com – At the time of writing I’m only up to my second open public release, so its still very early, and there are a bunch of known issues. Updated versions are getting released all the time. I have heaps of gameplay videos on my site or youtube channel where you can get a feel for the game.

What’s next for your studio – any big plans?

My plans are to keep working on mTheoryGame, and to keep enjoying creating new and interesting games and ideas. I would like to eventually start collaborating with like-minded developers, specifically artists; I’m way more a programmer than an artist. Long term I hope to find a way to make a career of out this. Fingers crossed!

Any words of advice for those who want to get into the games industry?

I’m not really a member of the games industry yet, but for anyone interested in getting into game development, I recommend:
– Playing as many games as you possibly can!
– Making games doesn’t have to cost anything; there are plenty of great open source and free resources anyone can use to make professional games.
– Game development doesn’t have to take a long time, your next game could be ready to play tomorrow.

If you’re an indie developer, or a student working on a cool project, get in contact with us here/a> if you want to be featured in an upcoming Show and Tell!


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