The Amazing Concept Art Of Deus Ex: Human Revolution

It’s the flavour of the week here at Kotaku, and to echo Kirk’s glowing review, every second I’ve been awake and not working I’ve been walking up to people and saying hello there have yo-ELBOW KNIVES.

So now is as good a time as any to look at some of the gorgeous concept art for Deus Ex: Human Revolution, no?

The following character concepts and environment pieces were drawn by various artists and at various stages of the game’s production.

Artists responsible include Jim Murray, Brian Dugan, Theirry Doizon (who we’ve featured here before), Trong Nguyen and Sébastien Larroudé, while the lion’s share of pieces in this gallery were drawn by Richard Dumont and Eric Gagnon.

Fine Art is a celebration of the work of video game artists.

Discuss

(9 Comments)
  • [–]

    AerintheADEQUATE

    Friday, September 2, 2011 at 6:22 AM

    I love the environment design work done for this game.

    (Though the random Bush joke in the police station still seems out-of-place to me)

  • [–]

    Broken Code

    Friday, September 2, 2011 at 8:59 AM

    It’s pretty awesome indeed. Although I would’ve liked to have seen some more upper hengsha(the city sitting ontop of Tai Yong Medical’s giant rig).

    inb4ineveraskedforthis

    • [–]

      Reoh

      Friday, September 2, 2011 at 1:45 PM

      +1, was all excited headed up there and then… “oh.”

  • [–]

    Luke

    Friday, September 2, 2011 at 10:37 AM

    Notice the distinct lack of crates? hmmm…I guess at the last minute the art director pulled the old “IN THE FUTURE THERE MUST BE CRATES! EVERYWHERE!!”

    • [–]

      bart

      Friday, September 2, 2011 at 12:56 PM

      Cardboard boxes in every apartement. In the future everyone’s just moved in… EVERYONE.

  • [–]

    yrrnn

    Friday, September 2, 2011 at 1:28 PM

    I’m currently playing through the Picus level, and can’t help but notice that it seems like not only did everybody evacuate the building, but they made sure they threw their crap all over the floor and trashed the place first.

    Awesome concept art though, it really shows in the game.

  • [–]

    Tom

    Friday, September 2, 2011 at 2:23 PM

    This game clearly had a vision from the start. It seems all the good games have such an awseome production flow. Strong story, strong concept art and design, and strong final product. Deus Ex: HR i will put up there with Uncharted for one of the best next gen games in the last four years.

  • [–]

    Kyall

    Friday, September 2, 2011 at 8:50 PM

    I would have loved to have seen some upper hong kong too. Not just the lower and then the TYM place. Maybe they can fix that problem with some DLC. But then again the game has the forever night thing happening.

    • [–]

      Kyall

      Friday, September 2, 2011 at 8:50 PM

      *Shanghai. Ick,

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