
Gran Turismo 5 is inspired by elevator music, for example, while it seems Forza 4 — according to Turn 10 creative director Dan Greenawalt, at least — is inspired by some unlikely video games.
“I tend to look at the other franchises that are not thinking about themselves as a competitive war in the marketplace — they think about a longer vision and the experience they want to provide to people.”
“So, we take inspiration from Pokémon for our levelling systems and addictive layer rewards and variable schedule for rewards to get people addicted. World of Warcraft for our Auction House. Storefronts was from Yahoo Stores.”
Hopefully Pokémon can return the favour next time that series swings around.
Interview: Forza Motorsport 4 Creative Director Dan Greenawalt [God is a Geek, thanks Bruce!]



















Mic
Friday, September 30, 2011 at 6:35 PMCar used Mach Speed!
Hiero
Friday, September 30, 2011 at 11:15 PMis that a combination of mach punch and extremespeed? o.O must be a super powerful move! I wish my car knew it =(
Casey2
Friday, September 30, 2011 at 6:52 PMI didn’t really like how you didn’t need to buy cars in FM3 because you just got given them at each level anyway.
Almighty Booka
Friday, September 30, 2011 at 7:28 PMI’m going to feed my car heaps of carbos!
Grandmaster B-Funk
Friday, September 30, 2011 at 9:21 PMWhat’s this? Your car is evolving!
AerintheADEQUATE
Friday, September 30, 2011 at 11:29 PMNope. Just a robot in disguise.
Anthony
Friday, September 30, 2011 at 10:38 PMx-speed boost anyone?
Franz
Saturday, October 1, 2011 at 1:14 AMThe levelling system of GT5 was a fail (and was not present in previous games), hope they get theirs right.
Demonjohn
Saturday, October 1, 2011 at 6:55 AMCould be the 1st racing game I buy since wipeout on PS2. Hope there is some muscle in there.