
It’s not winner-take-all, like the U.S. Electoral college. Each region will account for a percentage of the entire in-world territory. Thus, if the Empire triumphs 60 per cent to 40 per cent in a territory worth 5 per cent of the galaxy, they get a net score, for lack of a better term, of 3 per cent, the Rebels 2 per cent. It’s going to be a weighted measure, in other words.
As the game’s community relations staff further explains:
“Meanwhile, let’s say Region Two is worth 3%, and that in this same period of time three Imperials earn 50 GCW [Galactic Civil War]points in the region and no Rebels show up at all. Region Two would give the Imperials a full 3% in the galaxy score for next to no effort compared to Region One. All regions matter!”
The Galactic Civil War is currently raging; it’s not going to be fought in a day, and nothing’s been decided yet. The Star Wars: Galaxies team has built in some controls to keep things equitable up until Dec. 15, when the game goes dark. Though the Empire or the Rebellion will be declared the victor then, no one, really, wins in this outcome.
Winning the Galactic Civil War [Star Wars Galaxies]


















light487
Friday, October 7, 2011 at 3:52 PMWell is SCE hadn’t stuffed the game in the first place it wouldn’t have needed to be recreated in a new game.. or it could have run right alongside the new one.. but no.. this game has been crippled for a long time already.
Joshy206
Friday, October 7, 2011 at 5:15 PMIt never really reached the heights it was meant to, and I think The Old Republic might have similar faults. That said, TOR is based in a time period that Lucas hasn’t sufficiently demolished (yet).