Innovation Has Never Been The Cornerstone Of The Video Game Industry

As expected, Call of Duty: Modern Warfare 3 is a huge seller and is breaking all kinds of sales records. It's been parodied on The Tonight Show with Jay Leno and is being blamed for the loss of the Louisville Cardinals this past weekend.

The game has its fans and it has its critics, and in typical internet fashion the critics of something really popular are being very, very vocal about the game and the fans of it.

The number one criticism aims at the "lack of innovation" in the game and other first-person shooters out there today. One columnist went so far as to claim that MW3 is what is "wrong with the game business" and whatnot, speaking of how he came from an "era that watched innovation reign supreme" where he mentions titles such as Pong and Super Mario 64.

With a wide range of noted games like that, it appears that the author has a pretty wide range of gaming history on his resume, perhaps even more time than I do despite the fact that a I started playing video games in 1981.

Here's the thing: while I've loved video games of all eras, platforms and types for 30 years, I have no idea how these critics and the mentioned writer think that innovation has ever been part of the video gaming industry.

Since he mentioned Pong we'll start there. I could note how 1972's Pong was the second consumer-release arcade game in history, therefore making it's "innovation" moot, but I won't. Pong was actually copied from a concept Ralph Baer had shown publically for his Odyssey video game system, as was proven in court. In what would become standard issue, clones and copies and minor revisions of the Pong games would be made by thousands of companies for years to follow. Whole lot of innovation there. 1977's Breakout was an attempt to finally "innovate" the ball-and-paddle concept, creating a game that is cloned to this very day.

1978's Space Invaders became the first true killer-app smash hit in video gaming, trumping every sales record that existed before it across the world. The video game industry dogpiled on the concept with titles such as Galaxian, Phoenix, GORF, Astro Blaster, Astro Fighter, Moon Cresta, Pleiades, Galaga and dozens more that "innovated" by also releasing games where a spaceship went left and right at the bottom of the screen while blasting aliens. Even Atari's answer to Space Invaders, the smash hit Asteroids, borrowed heavily from 1977's arcade hit Space Wars, including the vector monitor and controls.

Want to complain about new Call of Duty games coming out yearly? In 1982, Midway released Ms. Pac-Man, Super Pac-Man and Pac-Man Plus.

1980's Pac-Man continued the original video game craze and shattered records of its own, but also spawned a number of "innovations" aimed to counter it including Lock 'n' Chase, Mouse Trap, Lady Bug, Thief, and countless bootlegs and hacks followed by even more home computer and console copies of the concept. Critics want to complain about new Call of Duty games coming out yearly? In 1982 alone, Midway released Ms. Pac-Man, Super Pac-Man, Pac-Man Plus and Baby Pac-Man with Jr. Pac-Man coming out in 1983.

1985's Super Mario Bros. was a smash as well and helped to revive the American video game industry, though many of the "innovative" gameplay concepts already appeared in 1984's Pac-Land (look, another Pac-Man game!). Sega fired back with Wonder Boy, a game that was copied into another Nintendo Entertainment System title known as Adventure Island. Sega then followed it with Alex Kidd in Miracle World, a similar platformer concept that even contained the same question mark blocks. It also added a little overworld map that was later copied back into the Mario series of games and little vehicles that Nintendo copied back in Super Mario Land for the GameBoy. Sonic the Hedgehog, a game the author of the noted column mentioned as an example of innovation, was designed as an answer to Super Mario Bros. games by adding to the concept (rather than innovating with a new one) and spawned a number of similar sequels of itself for years.

A million puzzle games using blocks came out after Tetris hit, then game a little game called Street Fighter II in the early 1990s. The game was a sequel of 1987's Street Fighter, itself a copy of concepts seen in Yie-Ar Kung Fu which added to the concepts seen in 1984's Karate Champ. It was the biggest arcade smash in some time. Capcom followed it with Street Fighter II: Championship Edition, Street Fighter II: Turbo -- Hyper Fighting, Super Street Fighter II: The New Challengers, Super Street Fighter II Turbo, Super Street Fighter II Tournament Edition, Street Fighter Alpha, Street Fighter Alpha 2, Street Figher Alpha 3, Street Fighter: The Movie and many, many, many, many, many others all before the end of that same decade.

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Capcom even copied its own concept with games like DarkStalkers while Midway came up with Mortal Kombat, Mortal Kombat II and Mortal Kombat 3 while making Killer Instinct and Killer Instinct II for Nintendo. Data East's Fighter's History was so similar to Street Fighter II that it went to court, while SNK came up with seven King of Fighters games each year from 1994 to 2000. Did I mention Tekken, Tekken 2, Tekken 3, Primal Rage, and Virtua Fighter yet? Did I mention that all this is just a portion of the games that came out during this oh-so-innovative period of time?

I could go on all day, but I think the point has been made at this point. You say Gradius and I'll point out Scramble and Defender and R-Type and others. You say Double Dragon and I'll note Kung Fu Master and Renegade and River City Ransom. How many games have been called a Tomb Raider clone over the years again? How different have driving games ever been? Have critics and the writer mentioned here already forgotten the Guitar Hero and Rock Band games, sequels, follow-ups and offshoots? Are they ignoring the current Just Dance and Dance Central stuff?

Bottom line is this: innovation has never been the strong suit of the video game industry. Yes, there are probably a number of innovative game titles, both past and present, that could be noted here, but for almost every one of them a dozen clones that followed could be noted while other "innovations" were actually just clones of a previous concept themselves.

This doesn't mean these games aren't fun. I don't play Call of Duty for innovations, I play it because I can play with or against almost anyone on my Xbox Live friends list at any time. It's ok that the basic structure doesn't change all that much, but at the same time each edition has different timing, weapons, level-ups and the like to keep me having to learn.

I could also note the sequels that changed too many items, like Zelda II: The Adventure of Link, are criticised in gaming history for not copying the concepts of the title before it and changing too much, but I'll save that for another time.

Patrick Scott Patterson is a video gaming personality, writer and historian. Gaming since 1981, he also holds world record scores on a variety of game titles and aims to promote the events and history of gaming culture through his website and activities. He can be found on Twitter @OriginalPSP.


    Great article, you speak the truth =]

    Minecraft is innovative :P

    Also another BIG title released recently that obliterates MW3 is Skyrim and I think we can all agree that the innovation put into each new elder scrolls is always an improvement (however back in the days of yonder the stories were better :P)

    Also I HATE MW3 Battlefield 3 is so much more fun every GAMER I talk to agree's but its the useless drugged up degenerates in the world that own 1 (classic) xbox and like to play MW3 that screw the stats saying MW3 is good.

      Can't tell if serious or not...

      Why are people who play COD:MW3 'useless drugged up degenerates'-as you call them? Why judge others for their tastes. COD may be iterative but it has helped push gaming into the mainstream. You have the right to hate MW3 but don't claim to be a real 'GAMER' because you play a certain game. Battlefield 3. MW3 and Skyrim are all great games for different audiences.

        I dont play MW3 or Battlefield 3. I play Halo.

      You know Minecraft wasn't an original idea, right?

      Notch freely admits he developed Minecraft based on Infiniminer, with elements of other games (such as Dwarf Fortress) included.

    Quite an interesting write up some of the debate going on right now. I'll be the first to admi that MW3 re-uses the cast successfuly built to make all the previous CoD games. But it's a fun formula, so I'll keep playing.

    I will say that there are innovators out there. Portal? Limbo? Episodic content (maybe not innovative gameplay, but innovative delivery and production)? I would argue that Skyrim and the Bethesda games innovate, if for no other reason than that they try and build up a MASSIVE world to play in with as much detail as they can. But for every game that does genuinely bring something fresh to the table, there will inevitably be clones. That's the way it's always been, and to deny that seems a little naive to me.

    I have three words to say: "Rose tinted glasses".

    He was younger, less experienced and easier to surprise.

    He forgets the landslide of "me-too" games each example originated on every single gaming era. Selective memory at its best.

    People has been complaining about lack of innovation throughout gaming history. Yet I see no base in that.

    Not every game can break the mold, because if they all did, no gameplay mechanic would ever be improved, they need to build on each other.

    Let's see an example, Ocarina Of Time. Ground breaking at the time to be sure, but subsequent games polished and refined the formula, some made a better job than others, but bottom line: Skyward Sword will be a better game (Twilight Princess was).

    Do you think it would be good if no other OOT like game existed?

    This is like saying that movies do not innovate because this year we got another Sci-Fi/Comedy/Disaster/horror movie.

    I think he's mistaking 'innovation' for 'genre'. Just because Sonic is a platformer, like Mario, it does not mean that it didn't innovate.

    'Want to complain about new Call of Duty games coming out yearly? In 1982, Midway released Ms. Pac-Man, Super Pac-Man and Pac-Man Plus.'

    Uh yeah, and that was a shameless cash in then. My personal grip is it kills the franchise because they don’t stay healthy and fresh. Correct me if I’m wrong but constant releases are too much of a good thing.

    The Game industry is built upon taking a concept that already exists and improving it into a better experience. Innoivation isn't constrained to just completely new things, but also improvements as well. If you look at history majority of all things produced are improvements over things produced before it, there are only few instances where completely new things are formed but then they just form there own cycle of improvements to follow.

    Also Games industry is very lucky over say others, we dont have stuff like Patenting, which is crippling the technological and software industries at the moment, or much copyright issues as well.

    Besides, I bet most of complainers favorite games of all times, were barely innovative at all. Also its Entertainment, as long as you are getting enjoyment, then the game has done its job.

      "Also Games industry is very lucky over say others, we dont have stuff like Patenting, which is crippling the technological and software industries at the moment, or much copyright issues as well."

      Pretty sure I see an article about Nintendo, Sony, Microsoft or a software developer patenting something every couple of weeks. It happens in the gaming industry. Not to be rude, but why do you think it doesn't?

        talking more on the games side over the hardware side, as in that can be thrown in the technological group.

          Ah OK, fair enough then. :)
          Can you even patent a game mechanic or sub-genre? Not quite sure.

    Standard "My games are better than your games" reviewing. It gets really stupid when your gaming friends think that their japanese MMO's make them superior to you, when all any of you are doing is trying to have fun.

    Whatever lets you have the most fun is the BEST, for someone else that may be different. For lots of people its MW3.

      The only problem I have with a some of CoD gamers, is that CoD games are the only games they play. A guy on my facebook called me a "faget" (with that spelling) because I posted saying I was looking forward to picking up Skyrim later that day. He then proceeded to tell me "any1 who plays rpg games r gay". He's 20.

      I'm not saying that's the mentality of all CoD gamers, I loved CoD2, enjoyed CoD4, and played a bit of Black Ops. My brother in law loved MW2 and he also enjoys inFamous & Uncharted (he's not much of a gamer but I just lend him games).

      It's just the few idiots who tend to believe that CoD games are the only good games, while everything else makes you a nerd. That really pisses me off.

        But you get that mentality from particular fans of ANY game.

    And what happened in 1983?

      I was born ^ ^ that's what happened!

      ET happened... and it's possible we could see something similar in the future, just maybe not as big.

    Give me a new Bubsy game. Please.

    yawn, couldn't be bothered to read this COD fanboy's poorly vieled attempt to defend of the game he loves. people don't like COD, get over it

    I wrote about a similar topic a while ago on the precept that the original Zelda was an innovative game:

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