
On Wednesday we posted this, an argument from Rock Paper Shotgun’s John Walker claiming that Modern Warfare 3 was an “un-game with a core of nastiness”. We asked Brendan Keogh, of Kill Screen magazine and Edge fame, to respond…
Dear John,
I don’t think we’ve ever talked before so I want to begin by saying that I have utmost respect for your opinions and for the endlessly awesome writing you produce over at Rock Paper Shotgun. You are an alright guy!
With that in mind, I have to say something in response to your alarmingly negative editorial on Modern Warfare 3. I say “alarming” as, reading your post, it seems as though we played completely different games. Modern Warfare 3’s single-player campaign is currently sitting atop my Favourite Game of 2011 list. Bar none. I found it exhilarating, dramatic, and heart-pounding. I was fascinated with how it directed me so beautifully through its set pieces — I always did exactly what I was meant to do without feeling coerced. I finished the entire game in one sitting, not including the few times I had to take a break to slow my heart palpitations and stop my hands from shaking. I know we game critics aren’t meant to use these words but gosh darn it my experience of Modern Warfare 3 was utterly visceral and utterly immersive.
So I want to be clear, I am not saying that you should love the game because I love the game. You are more than welcome to dislike it. It would be a sad, sad world if we all loved and hated the same games.
But there is something in your critique that rubbed me the wrong way. Something I couldn’t let pass by without remarking on. Your issues with the plot and the cliché Russia-bad-America-good scenario are totally valid. I have not experienced any of the glitches you mentioned in either of my playthroughs, but perhaps that is because I played on 360, so I won’t challenge you on that.
No, it was something else. Something in the way you seem to use player freedom as a metric for the game’s quality (or lack thereof). Something about how you classify Modern Warfare 3 an “un-game”, as though it has (or lacks) attributes necessary to be a videogame. I could not disagree with this more and, as such, I don’t say what I am about to say lightly: something that might shake broader videogame criticism to its horrible, player-centric core…
You, sir, played the game wrong.
That’s a pretty big claim, I know. Not only that, it is a provocative claim. Is it even possible for a game to be played “wrong”? Isn’t the player always right? Isn’t that the beauty of videogames, that the player gets to decide what to do, and that they have the freedom to make choices and do whatever they want?
Well, no.
We humans sure do like to think we are the most important thing ever (remember when we thought the entire universe spun around us?). As such, it is easy to think the player is the be-all and end-all of everything in a videogame. Of course, when we do put ourselves at the centre of things, we tend to miss what is actually happening: a much more complex relationship of player and videogame.
Us videogame critics do it all the time. We always talk about how important it is for the player to be able to do whatever they want and have freedom and make choices and all that. We always say “emergence” as though it is inherently good and “linear” as though it is inherently bad. But think about it. What actually makes videogames pleasurable has far less to do with freedom or mastery or control and far more to do with being controlled.
We play videogames by participating with them as equals, not by becoming some god-like master over them. We enjoy entering a game, suspending disbelief, and voluntarily giving in to its limitations and restrictions and doing what is asked of us. This is as true of Modern Warfare 3 as it is of Minecraft.
In this vein, you mention how you are baffled that the Modern Warfare 3 player doesn’t want to be the hero or the leader but merely the follower. In your player-centric critique where freedom is seemingly paramount, you are bewildered that people can get any enjoyment out of following orders. That’s because you were too busy trying to master the game when, really, to enjoy Modern Warfare 3 you need to participate with it. You need to do what it asks you to do, when it asks you to do it.
And if you can bring yourself to do this, Modern Warfare 3 is an absolutely breathtaking experience. Each level is so perfectly, carefully paced and scripted so that you always have just enough control over what is happening to forward the events of the plot. And sure, that plot is absurd, but you feel so engaged in it, you feel so present in it that its absurdity hardly matters while you are playing.
But if you don’t participate with the game, if you stubbornly refuse to do what the game asks of you, how can you expect to enjoy it? The beauty of the Modern Warfare series is that, unlike so many other linear games, it doesn’t lie to you. It never pretends you are in charge. “Follow this man!” say Nikolai and that is exactly what you do. You aren’t calling the shots. You aren’t in charge here. You are following orders. You are just one man participating in a conflict much bigger than yourself. In short, this isn’t about you.
And for me, that was thrilling. I gave in to the game and I did what it told me to do. I followed. I kicked down doors. I took cover. I manned the gun. I held position. On several occasions, I died. To bastardise something Edge Magazine’s Feature Editor Jason Killingsworth said on Twitter, I got on the rollercoaster and I didn’t once stop to wonder where my steering wheel was.
You, on the other hand, played it wrong. What you have essentially done is walk out onto a soccer field with a cricket bat and gotten outraged when the referee told you you couldn’t use it. Certainly, you are more than welcome to try to play Modern Warfare 3 any which way you want. Go for it. Further, you are certainly entitled to not enjoy the kind of participation Modern Warfare 3 requires of you. That is all fine! But labelling it an “un-game” simple because you refuse to cooperate with it is patently unfair. And saying it is just “brainless fun” for “consumers” because it doesn’t let you feel special with some arbitrary amount of freedom is simply insulting.
Modern Warfare 3 isn’t an un-game, John, you are an un-player. And that is okay! You own the game; do whatever you want with it! But when you un-play the game, when you refuse to suspend your disbelief and to participate with the game in creating the kind of experience that game requires of you, you can hardly criticise the game for not working.
So this is what I ask of you, and of all videogame critics and players alike: stop using “freedom” as a metric for a game’s quality or, even worse, for a game’s gameness. Every game is a dance between player and code, but that doesn’t mean the player always gets to lead. A game that leads the player can be just as meaningful, significant, intelligent, stimulating or exhilarating as a game that lets the player do whatever they wish (within the games confines). The player is not the centre of the equation, and neither is the game. It’s the interrelationship between the player and the game that matters most.
Brendan Keogh once sat through an entire 48-hour Game Jam in Brisbane, just to watch himself die. You can follow him on Twitter here



















BR!4N
Saturday, November 26, 2011 at 11:03 PMDoes it piss off you Australians and Brits that the story is centered around America over half the time?
Roberto Collums
Sunday, November 27, 2011 at 1:28 PMModern Warfare 3 is fucking boring.
Ry34
Sunday, November 27, 2011 at 5:23 PMmaybe it should be called Unmodern Warfare.
Liam
Monday, November 28, 2011 at 4:27 AMbottom line is……there will never be a better call of duty than modern warfare 1.
leroy getz
Monday, November 28, 2011 at 5:28 AMCan someone explain to me why an american family are on holiday in london while their homeland is being invaded by russians? Such a pathetic exploitive move from the developers. Tom francis of PC Gamer siad it best in his review of the last call of duty, if these guys want to make a movie that badly just go do. when you decide to make a game come back
Sorex
Monday, November 28, 2011 at 11:28 AMYeah, having not played MW3 or Black-Ops yet, nor having read the original RPS article this responds to I can already kind of get where both sides are coming from.
I actually enjoyed the campaigns for all of the CODs I’ve finally mustered up the boredom to try out. But they really are mindless fun. Not that there’s anything wrong with that, but it’s apparent that the guys behind this monster franchise aren’t trying to win over anyone on an intellectual level.
The pacing and sheer scope of what’s happening in most of these games seems like it was engineered with the sole intention of being able to hold the attention of sugar-filled, ADHD afflicted 13 year old.
I think the main gripe detractors COD isn’t that games like this exist, it’s that the market sees the giant dollar signs lingering above franchises such as COD and all suddenly rush to make new IPs that basically rip it off or change the direction of existing IPs to appeal to COD fans, alienating their existing fanbase who usually tend to find more enjoyment in things that are a little more cerebral and a little less throw-away.
Rainy
Monday, November 28, 2011 at 11:49 PMModern Warfare 4 will be developed by TellTale Games
Paul Moloney
Tuesday, November 29, 2011 at 12:04 AMI think Brendan has jumped the gun here and missed the point of John’s original article. (John replies again over on his blog.) He’s not criticising MW3 because it’s linear; he criticising it because even given the confines of a linear shooter, it removes not just choice, but interactivity. I mean, I like a linear B-shooter as much as the next guy – recent ones I enjoyed include Wolfenstein and Singularity, hardly Deus Ex-style example of emergent gameplay – but I gave up MW1 single player in sheer annoyance.
P.
atubofmonkies
Tuesday, November 29, 2011 at 4:04 AMWow, this entire article is based on a straw-man argument. None of this really fits with what John -actually- said.
RomansIII
Tuesday, November 29, 2011 at 9:30 AMTo me it looks like your just trying to master over poor old John, Have you ever thought that people are sick of being choiceless in Campains?
The main reason I love Battlefeild Bad Company campaign (Not 2) is that it was massively open and you could decide which path to take, which angle to attack, weather or not you would use a tank, or truck or walk.
It provided that choice which we all crave in video gaming, It allowed us to plan an effective attack plan, which works great with BC’s multiplayer which is based of the same, choice of Attack.
Whilst I am constantly disappointed at Call of Duty games, as the all just go: Here’s a small area to fight, no you can not go inside buildings of vehicles and you can only run and gun, otherwise your banned for not being a tool.
Misery
Tuesday, November 29, 2011 at 9:42 AM“We play videogames by participating with them as equals, not by becoming some god-like master over them. We enjoy entering a game, suspending disbelief, and voluntarily giving in to its limitations and restrictions and doing what is asked of us. This is as true of Modern Warfare 3 as it is of Minecraft.”
Had to quote that.
Because here’s the thing about it:
Yes, even something like Minecraft, of course, has rules and limitations that you must adhere to. Every single game does. BUT. Minecraft AT NO POINT ever, EVER tells you “NOW YOU MUST BUILD THIS NETHER GATE AND ENTER IT. DO ABSOLUTELY NOTHING ELSE.”. You have the freedom to choose what you want to do WITHIN THE GAME’S LIMITATIONS. This is important.
And it’s not just Minecraft, obviously. Alot of the best games ever do exactly that. The original Metroid, for instance. How boring would it be if you HAD to explore the many tunnels and rooms in a specific order just because “ZOMG GOTTA DO DRAMATIC CUTSCENES!!!!!11″. It probably would have been utterly terrible. I can think of about 50 squillion other games that would have suffered horribly from using the same dumb approach as MW3.
Hell, even really early FPS games like Doom or Wolfenstein got it right. Yes, you went through the levels in a specific order; but within each level, you could explore as you please, handle situations as YOU deemed fit, not as the game ordered you to. MW3 cant even get right something that Wolfenstein mastered.
Un-game indeed.
Anthony
Tuesday, November 29, 2011 at 9:50 AMIt’s quite obvious to see who’s receiving a large amount of advertising money from Activision…
xPreatorianx
Tuesday, November 29, 2011 at 3:48 PMI completely disagree with the author. MW3 is an Un-game for the exact same reason that every COD title has been an un-game since COD4. It’s the EXACT same game with a few extra skins, models, and tweaks. Well I shouldn’t call it an un-game but it’s nowhere near as good as the author of this article is saying.
Likewise I do not comprehend why soo many people like it. I just don’t have the capability to understand why people can consistently spend $60 a year on the EXACT SAME GAME. It really is. IW and even Trey here lately have had absolutely no creativity, no innovation, no drive, no nothing when it comes to the COD series. This series has just become one big huge way for the company to say “We only want your money. We don’t care about you, video games, or even what video games mean as an entertainment medium.”
Now I know every single COD fanboy and probably even the author of this article are gonna flame me from here to kingdom come, but if you sit back and think objectively, you know I’m right. Every game since COD4 could have been a DLC expansion at the most, and a skin/free mod at the least.
I haven’t seen innovation, creativity, art, or anything else in the COD franchise since COD4. The only thing that even comes close to that in COD is Zombie mode from COD W@W and Black ops. But one mode in a game does not make justify what they’ve done to this series.
xPreatorianx
Tuesday, November 29, 2011 at 4:05 PMSorry for the second post but I wanted to add more and I don’t see an edit button.
Now that’s not even speaking about the atrocities they’ve committed with the PC versions of these games. I can’t even begin to describe how disgusting the PC version of MW2, and MW3 are. Blackops to a lesser extent. Activision, Trey, and Infinity ward should have a permanent injunction against them, barring them from every writing code for a PC based game again. Even today MW2 has got to be the worst PC game I’ve ever played. Now that’s just speaking purely from a technical point of view in terms of all the bugs, the lack of dedicated servers, their “IW.NET,” etc. When a modding/hacking/piracy group has to create dedicated server software just for the legitimate customers to fully enjoy the multiplayer with the best quality experience possible, you have a huge, HUGE problem. that’s when you need to seriously reevaluate why you are in the gaming industry.
Cobolt
Tuesday, November 29, 2011 at 6:42 PMEnjoying that paycheck from Activision? Way to throw journalistic integrity out the window, Brendan.
Mark Serrels
Tuesday, November 29, 2011 at 9:21 PMYou’re an idiot. And you have no idea what you’re talking about.
No-one can have a dissenting opinion these days without people going to idiotic extremes. Comments like this are why I sometimes hate the internet.
Brendan Keogh
Saturday, December 3, 2011 at 4:04 PMFoiled!
AmstradHero
Tuesday, November 29, 2011 at 8:03 PM“Each level is so perfectly, carefully paced and scripted so that you always have just enough control over what is happening to forward the events of the plot.”
Whoa, what? “Perfectly, carefully paced”? Uh, sorry, but I don’t think you actually understand the concept of “pacing”. Pacing implies troughs and peaks in the action, difficulty and story. It implies intelligent variance designed to elicit specific emotions and responses from the player.
Pacing is NOT delivered by non-stop explosions and a ceaseless barrage of gunfire. It is not delivered by one ham-fisted plot development after another and a series of constant and pointless character deaths. That’s what MW2 and MW3 offered. Their pacing is non-existent.
In terms of single player, MW3 is a better experience than MW2, but that’s not a high bar. It also falls well short of MW1. RPS is right on the money – it’s a testosterone laden spectacle lacking substance. I enjoyed the ride, but as you stated yourself, that’s what it was, a ride. There was a distinct lack of control or agency and it felt more like an vaguely interactive special-effects-reliant plot-lacking action blockbuster. You might be on a sensory overload high while playing the game, but afterwards you’re left with a flat empty feeling with few memorable highlights that make you think “Wow, that was a great game.” It’s a short, flashy, but ultimately disposable ride.
If, based on its single player component, you feel like this is the best game of 2011, I contend that you have indeed lost sight of what makes a game, in fact a game. I’ve found Australian Kotaku articles to be on the money in many cases… but in this instance, you’re way wide of the mark.
anonymous
Wednesday, November 30, 2011 at 2:07 AMi feel like the problem with MW3 is that the campaign is too consistent. most levels are in some city somewhere thats being ripped apart by russians. that said, I think that infinity ward really focused on the multiplayer aspect of the game since that is the most popular. the campaign could have been much better, but i would rather have amazing multiplayer than amazing campaign.
Giovanni
Wednesday, November 30, 2011 at 4:49 AMMW3 do not worth the money!
I really disapointed with the game, and I placed my angry at metacritic.
Bad graphics, horrible sounds, maps are recicled from other COD’s, the Menus of the game, are the same. So I have to say, why people pay $60 for a game, that has the same engine, with the same GUI. Nothing new… Bad for COD franchise.
I wont buy COD anymore if they launch. And I already know they will launch another one in 2012.
Shenanigan
Friday, December 2, 2011 at 4:21 PMlol fanboy rage from “journalist”
FATKEV_
Saturday, December 3, 2011 at 1:40 AMI agree with this article, and well put Brendan.
MW3 has a thoroughly entertaining campaign, some very challenging Spec Ops and the best multiplayer experience on any console game.
To approach the third in this series thinking the campaign was going to be anything other than a follow on from MW, & MW2 is naive.
The introduction and expansion of Spec Ops in the series has been impressive and the inclusion of Survival Mode a natural progression.
The multiplayer is even deeper than ever and the maps are well crafted to keep you gripped for a long time – or at least until the DLC is released :)
Megalomania
Saturday, December 3, 2011 at 2:06 AMI know I am a little late to the game here but could somebody explain to me what ‘emergence’ is in a gaming context? Did he mean ‘immersion’, or am I missing something?
I think the interesting point to either side of this argument is the idea of player agency; we know we are going where the videogame tells us, but we like to think it is a choice, not an order. When you are told where to go you lose the sense of agency, which can break immersion…
Brendan Keogh
Saturday, December 3, 2011 at 4:08 PMEmergent play is the kind of gameplay that supposedly ‘emerges’ out of the player’s playing of the game as opposed to ‘progression’ play that where the gameplay remains essentially the same every time.
So something like Minecraft or Just Case 2 would be more emergent where it is more about having a series of interlocking systems that can be used in different ways to create numerous different events. Wherea something like MW3 or Heavy Rain or essentially any linear story-driven game is progressive where the same-ish thing will happen every time.
THough, of course, the VAST majority of games sit somewhere in the middle. MW3 has some emergent gameplay (that time something crazy happened to you that didn’t happen last time) and Just Cause 2 and Skyrim have progressive play in their quests.
So that is the difference. My issue is that one isn’t inherently better than the other :)
Reader
Sunday, December 4, 2011 at 3:44 AMI’ve only gotten into gaming recently since now, after years and years of hard work, I’m able to afford the time and resources to play these modern titles on enthusiast-PC hardware that’s absolutely to-die-for. SO, I have to say, for me, MW3 was completely forgettable. John Walter’s review seems dead on (I think) and Brendan Keogh’s response has missed the point entirely.
Pojo
Friday, December 9, 2011 at 5:36 AMhttp://www.youtube.com/watch?v=RULv6HbgEjY
Here’s a great example showing exactly how COD is an Un-game. The only way the context of the game makes sense is if you play it thinking you are some badass navy seal. Out of that context the game actually looks incredibly silly. Without any choice in how you approach things it hardly makes it a game at all.
Trolovski
Monday, January 16, 2012 at 5:06 AM”ou, sir, played the game wrong.”
Stopped reading there, since it’s obvious that I would only waste my time. Oh, my dear Flying Spaghetti Monster, you COD fanboys are ridiculous. Hated Twilight? You watched it wrong! Hurr Durrr. .
John Hailstone
Friday, February 17, 2012 at 3:33 AMI love this review. exactly my thoughts as read these in the same order. big fan of Brendan Keogh now.
Simon Wilby Scam
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