Why Video Games Work Better Without Narration

Charming RPG Bastion had some gorgeous visuals, yeah, but it’s going to be remembered more for its novel use of narration than anything else.

For Bastion, it worked, and it worked really well, given the way he was used as much to tell a story as to give a play-by-play. Give other games narration, like this video does, and it’s easy to see why other games don’t work quite so well.

Dorkly Bits: Bastion Narrator Invades Other Games [Dorkly]


The Cheapest NBN 1000 Plans

Looking to bump up your internet connection and save a few bucks? Here are the cheapest plans available.

At Kotaku, we independently select and write about stuff we love and think you'll like too. We have affiliate and advertising partnerships, which means we may collect a share of sales or other compensation from the links on this page. BTW – prices are accurate and items in stock at the time of posting.

Comments


5 responses to “Why Video Games Work Better Without Narration”

Leave a Reply

Your email address will not be published. Required fields are marked *