One PC gaming truism is that modders make magic, by altering the rules or looks of a vanilla game release into something shinier or more idiosyncratic. In the case of PC modder Xilver, the magic-making’s literal.
A.K.A. Brian Rivers, Xilver made an insanely robust mod called Midas Magic: Spells of Aurum for Oblivion. It delivered more than 100 spells that let you conjure freeze rays, hail storms and creature summons to the game’s Mages. Now, with the follow-up to Oblivion being a major PC phenomenon, Xilver’s launching the spiritual sequel to Midas Magic for Skyrim, The trailer above shows of the formidable powers players will be able to wield with the mod for The Elder Scrolls V mod. You can grab Xilver’s add-on here.
Skyrim Modding: Midas Magic by Xilver [BethBlog]

















Jordaan Mylonas
Friday, January 13, 2012 at 8:28 AMSeriously, how are people doing mods this refined without the mod kit??
Toasty Fresh
Friday, January 13, 2012 at 9:22 AMHex editing, and there’s also a user-developed construction kit. Yes, already.
McGarnical
Friday, January 13, 2012 at 9:25 AMYeah, I was wondering this too. Thanks Toasty Fresh.
I’m waiting for the Steam integration before I mod up.
Thom
Friday, January 13, 2012 at 12:25 PMSkyrim Nexus has an excellent mod manager that will likely surpass the steam version (at least at first). Definitely worth a try.
McGarnical
Friday, January 13, 2012 at 1:03 PMI’ve used the FOMM for New Vegas, from New Vegas Nexus. I have been assuming similar functionality in the Skyrim one, and expect more from Steam.
(Do I sound like a PC gamer yet?)
Toasty Fresh
Friday, January 13, 2012 at 2:33 PMThe Nexus one is different to FOMM in that it has a download manager built-in and you can download/install mods straight from the site and into the manager. No archives or anything.
McGarnical
Friday, January 13, 2012 at 2:59 PMUseful to know. Thanks!
gumby
Friday, January 13, 2012 at 1:21 PMBeth claim to have dev’d a new engine for this game- when in reality all they did is rework the character and animation systems. It’s still based on decades old x86 arc. Pretty’d-up-console-a-fied-oblivion with 2x as many bugs.
gumby
Friday, January 13, 2012 at 1:22 PMThat is why it’s so easy to mod / old mods content can be reused.
McGarnical
Friday, January 13, 2012 at 2:04 PMI was with you until “It’s still based on decades old x86 arc. Pretty’d-up-console-a-fied-oblivion with 2x as many bugs.” First sentence is specious. Second sentence is purebreed rubbish.
Nate
Friday, January 13, 2012 at 10:50 AMThat is amazing.
Cannon
Friday, January 13, 2012 at 11:04 AMDamn looks impressive but looks so much like overkill.
Femto
Friday, January 13, 2012 at 1:46 PMConjure frost rays? you would of thought they would put that power in the destruction school of magic ;)
Chazz
Friday, January 13, 2012 at 6:35 PMI’d bet good money that if modders like this guy all got together and had the same budget and resources as Bethesda we’d get a way better Elder Scrolls game.
Tezz
Saturday, January 14, 2012 at 10:01 AMit would be pretty amazing but i doubt it would be very balanced.