Those familiar with adventure game Uncharted will notice something familiar about I Am Alive — it’s climbing gameplay.
Kotaku‘s I Am Alive preview should shed more light on what to expect when Ubisoft releases the game sometime early this year.
Until then, enjoy this brown gameplay footage from CES.


















Lad
Wednesday, January 11, 2012 at 8:31 PMAw bruz, looks at those cloth physics. Got a little bit of a chubby over them
N0NEoftheAB0VE
Wednesday, January 11, 2012 at 10:47 PMCloth physics? I don’t see it.
El Trololol
Wednesday, January 11, 2012 at 8:37 PMLighting Reflections and Cloth PHYSICS!
D.C.
Wednesday, January 11, 2012 at 8:39 PMNot a fan of the washed out art direction, but that’s just a personal thing. The game itself looks pretty solid, though.
Emblurr
Wednesday, January 11, 2012 at 9:01 PMCrazy Climber HD?
parkjisungissouglyyetsoawesome
Wednesday, January 11, 2012 at 9:09 PMFirst they diss out PC gamers calling them all Pirates now they PIRATE the Unchartered gameplay hehe…. ironic
SomeGuy
Wednesday, January 11, 2012 at 9:47 PMWow, that’s a hilarious observation.
completely incorrect of course, considering the length that this game has been in development for.
TechaNinja
Wednesday, January 11, 2012 at 11:21 PMExcept they’ve changed the gameplay and game mechanics almost all the time.
Vaporeon
Wednesday, January 11, 2012 at 10:17 PMIs that it? Moar!
Chuloopa
Thursday, January 12, 2012 at 6:32 AMHOLY CRAP! GET A LOAD OF THOSE CLOTH PHYSICS!!
It may be brown, but damn does this game ever look damn pretty!
Chuloopa
Thursday, January 12, 2012 at 6:32 AMPS. what its it with people in all these games and being able to climb shit, that normally people probably wouldn’t be able to climb, with complete bloody ease
whatever3003
Thursday, January 12, 2012 at 2:48 PMagreed. I wanted him to take off that coil rope, weigh it in his hand, look about for something to throw it over, put it back, complain a bit about having to climb bloody piping -again-, and then kinda of tentatively reach out and give the pipe a yank to make sure it would take his weight and then complain some more and grunt a lot as he starts shimmying along.
I wanted him to curse and yell as the pipe went out from under him.
Absolutely serious here. Having a human being leap like a freaking monkey onto a bit of dodgy pipe attached to a collapsed building and just start madly climbing away has a negative realism index. If he had started juggling with his feet I would not have been surprised.
And then music picks up as he turns the corner like an action movie! I was expecting helicopters to crash and explode, gunfire, missiles, marines rappling down the side of the building with machine guns and american flags.
Honestly – they expect to take the genre in a new direction, do something worthwhile and ‘real’ and then undermine it at every single turn.
All my ranting aside I would probably play it if it came out on PC.
bennie
Thursday, January 12, 2012 at 9:33 AMHopefully a game to get excited about that doesn’t have a 3 in it’s name… except for Max Payne 3 of course….
HotDamn!
Thursday, January 12, 2012 at 9:37 AMflap flap flap goes the cloth.
[Razor]
Thursday, January 12, 2012 at 5:44 PMShame it’s Ubisoft, this could be a good game.
P3SS3SSOd
Thursday, January 12, 2012 at 6:03 PMWithout some kind a of a grip meter, a la Shadow of the Colossus, these climbing sections in games are pointless. Being able to take your time and just hold on forever takes away all the excitement, tension and skill. Along with any feeling that you’re in life threatening predicament.
It’s one of the worst exponents of gameplay hand-holding and continues to make the Uncharted games much, much less engaging.
Ahtaps
Friday, January 13, 2012 at 12:08 AMThere’s what I presume to be a grip meter. The white bar up the top starts ticking down as soon as he starts climbing.
Ahtaps
Friday, January 13, 2012 at 12:20 AMHmm, this might have impressed me more if the climbing section didn’t look like he was just having a leisurely stroll along the wall. There was no impression he was climbing or holding onto the ledges or even exerting any effort, just pre-canned animation transitioning from one grippable surface to another. Hopefully it’s because it’s still in development, I had hoped by now Ubisoft would be the king of climbing simulators.