
Some of the giant-sized antagonists, like those spiders, show signs of being irradiated or it might just be more nightmares-made-real weirdness breaking through to the real world.
There’s also a developer diary where folks from Remedy talk about how American Nightmare will have more of a grindhouse action feel and what’s gone into making this Xbox Live follow-up to their critically acclaimed title. Flashlights will power up again when Alan Wake’s American Nightmare hits on February 22.























scree
Tuesday, February 7, 2012 at 8:18 AMAll I have to say is, Why spiders?
Lachlan
Tuesday, February 7, 2012 at 9:05 AMThe Darkness can corrupt small creatures. Remember the birds from the first game?
LINK
Tuesday, February 7, 2012 at 9:43 AMyes but crows are notoriously evil/associated with being evil so it makes sense. Giant spiders feels like Alan Wake and the chamber of secrets edition.
Shane
Tuesday, February 7, 2012 at 12:16 PMSpiders are evil.
Oaklawyer
Tuesday, February 7, 2012 at 5:39 PM+1
Oaklawyer
Tuesday, February 7, 2012 at 5:39 PM+1
Boomzzilla
Tuesday, February 7, 2012 at 10:19 AMThe desert doesn’t look as scary as those eerie forrest’s from the first game.
gunni3
Tuesday, February 7, 2012 at 3:20 PM“American Nightmare will have more of a grindhouse action feel”
I’m not liking the sound of that. It makes me think it will be like House of the Dead Overkill
Sten
Wednesday, February 8, 2012 at 2:30 AMMeh, I hope it will take a totally different direction to the last game. IMO Stephen King style “scary” is just lame. Sure it was a fun, polished, beautiful looking game, but it was lacking what makes many other games scary – the atmosphere of dread. And lets not deny it, the game could have used some gore and body horror. It disappointed me because I wanted to like it so badly, but it reminded me too much of those bad Stephen King TV movies.