Gabe Newell Updates Interviewer On The State Of (Wink, Wink) Ricochet 2

After asking Valve Software boss Gabe Newell a bunch of questions about the Half-Life games on the new Seven Day Cooldown podcast, an interviewer finally cut to the chase:

"My final question and the question in the back of all your fans' minds and everyone has been waiting to ask you for a long time: When can we expect the release of Ricochet 2?"

Valve fans know, that that is not the question all of Gabe Newell's fans are waiting to ask him.

No.

Replace "Ricochet 2" with "Half-Life 2: Episode 3" or "Half-Life 3", the either/or sequel that's been missing in action from Valve for a very long time.

Gabe Newell answered the question. It's up to you to decide if he was really talking about Ricochet 2.

"In terms of Ricochet 2, we always have this problem that when we talk about things too far in advance, we end up changing our minds as we're going through and developing stuff, so as we're thinking through the giant story arc which is Ricochet 2, you might get to a point where you're saying something is surprising us in a positive way and something is surprising us in a negative way, and, you know, we'd like to be super-transparent about the future of Ricochet 2. The problem is, we think that the twists and turns that we're going through would probably drive people more crazy than just being silent about it, until we can be very crisp about what's happening next."

Probed further by the hosts on current staffing levels for the project and whether there's been a slowdown on the project, Newell replies "No, everybody who has worked on Ricochet 2 continues to work on Ricochet 2 [laughs]."

For the record, Ricochet was an official multiplayer mod for the original Half-Life and was released by the company in 2000. Our own Luke Plunkett is a bit more up on the mod than I was and tells me: "If you haven't played Ricochet, or even heard of it, I'm going to pull you up now: it was shit. So shit, in fact, that on Valve's site the company likes to pretend it never existed."

You should listen to the whole podcast. It's great. Jump to the 21:05 mark if you want to hear the tones of voice from the part quoted above.

Episode 001 — The Tangy Zip of Gaben (April-16-2012) [Seven Day Cooldown, at the 21:05 mark]

Top pic is of a real T-shirt supposedly worn by a Valve employee last year for unknown reasons. We would have posted a Ricochet 2 t-shirt but none was available.


Comments

    What, I actually liked ricochet. It has a lot of nostalgia and sentimental value with my friends and I, no joke. We thought it was heaps fun getting power ups and knocking each other off and bragging :D

    At this point I've stopped grasping for straws at HL3 and just accepted it's probably not going to be made.

      either that or its going to be another duke nukem

      You don't just say you're going to make a game (your most popular series I might add) Then just not make it, the potential for money to be made is astronomical.

    Sounds to me like it is being made, they are just plodding away at it with a vague storyline and an assortment of ideas being worked on

      Yeah, that's how I read it, too. Of course I also took that as meaning they're a long, long way from actually releasing it...

    Oh it will happen one day but I like the fact they released I hit game but for close to a decade with out really making a sequel, it the complete opposite of of ActiVisions attitude to CoD and just spamming out games with diminishg returns.

    ...... I *like* playing Ricochet though. I thought it was a pretty cool game.

    I think Ricochet has some great potential :P It could be adapted into something like Tron Disc Wars, which is pretty much what it is.

    I reckon at this point they're probably not sure of how to top themselves without pissing off fans, for instance I can think of plenty of things I'd do to improve HL2 (give Gordon hands, some 3rd person perspective - like Deus Ex would be cool, maybe some personality for Freeman also) but then people would say that's not how you do Half Life - so they're at a point I think where there are no obvious avenues for evolution (beyond perhaps sticking that AI director from L4D into the game, imagine that!)

      I mostly agree. I actually think it's more of a "how do we tie up the story?" "how do we give this an ending?"
      The Mass Effect trilogy have been released between the release of episode 2 and today. *Ok, so hl2:ep2 was relelased only a month or so before ME1, but it still counts)

      Given the reaction to the finale for that franchise, I'd want to be making sure my own game was locked down tight. Half Life may not have the aspirations as ME did, but I think there are just as many people out there that are invested into the story.

        I hear ya. The whole Half-Life story arc has so much depth that if Valve had merely rushed out an ending it surely would have been a disappointment. From what Gabe is saying here, I'm concluding the next game may very well be the last, otherwise they could just string together another typical cliffhanger ending (I'm thinking in the style of Lost or Doctor Who here).

        The ending to ME3 was a complete ass-pull as was the cutting of the Thessia content. With another year of work on the game plus Casey Hudson being locked in a cell with just bread and water to eat and it would have been truly epic.

    I guess company priorities shift over time...
    (from entertainment to shareholder returns)
    - you'd think a company as well resourced, and forward-thinking as Valve would WANT to bookend a great bench-mark FPS experience with 1 more chapter... guess they're all getting PAID anyway..heh.

      What shareholders? It's a private company, they can and do whatever they want.

    CS:GO beta is happening right now. CS: Source's beta was happening just before HL2 came out.

    iwanttobelieve.jpg

    Private companies can still have shareholders, and in an operation the size of Vavle, often do.

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