You could call game designer Erin Robinson a triple threat, except that doesn’t adequately encompass all the things she does well. Robinson draws with impressive skill, creates spirited animation, comes up with clever mechanics and breaks down game design theory and practice with inviting ease.
I like what I saw of Gravity Ghost at E3 because it feels approachable in a way that hints at further depth. Watching the game work really makes it feel like there’s a tiny universe inside that laptop, full of physics rules and creative recombination’s waiting to come to life. Loads of other games shown at gaming’s biggest expo could learn a few things from this indie title.
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