Stupidity Was Immensely Rewarding In Space Quest III

The Space Quest series prided itself on making available to the player many gruesome and hilarious ways in which to kill its hapless protagonist Roger Wilco. It was almost like a sci-fi version of Gary Gygax’s Tomb Of Horrors D&D module. With the recent Kickstarter from the The Two Guys from Andromeda, the brains behind Space Quest, I couldn’t help but reminisce over Roger Wilco’s many, many deaths.

I’m not sure why, but Space Quest III is the one I remember the most clearly. Maybe because the graphics were a step above the previous two titles, allowing for some fairly hardcore images (for the time). Falling would result in a squashed, bloodied pair of legs while failing to activate the shields on your ship delivered a tiny shot of an eviscerated Wilco. Hundreds of unsightly fates awaited the player and even playing cautiously, being twisted into a meat towel by a metallic robot terminator with the ability to turn itself invisible was always, always possible.

Today it seems a lot of games simply block your path or stick you on rails, eliminating curiosity from the equation. Space Quest — actually, most of Sierra’s titles — made no attempt to protect you from your own stupidity — or genius. Hilarity, as well as some of my most memorable gaming moments, were the delicious result.

Space Quest 3 – Ways to Die Part 1 (With Sound) [YouTube]


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