The arrogance of youth. I had it. In abundance. I remember being 14 years old, clever at school, drowning in the confidence that gives a young person.
“If I’m not a millionaire by the time I’m 30 I might as well just kill myself.”
Kids say the darndest things.
I’m now past 30. One year past to be precise. I am absolutely not a millionaire and I have no intentions of killing myself just yet. I write about video games and I like to think I am good at it. But I ask myself — how long can I seriously continue to do this for a living?
I am ashamed of this question, because — logically — one should be able to write about video games until they’re very old. As someone who pushes for games to be discussed, shared and accepted as a meaningful pursuit, the hypocrisy stings. It throbs in the deepest part of my gut, and I can’t help it. I imagine myself in my mid 40s, still writing about video games for a living and that image does not make me feel good about myself.
Over the weekend I read a really well written Editorial by Keith Stuart. Keith Stuart is 41 and he writes about video games for a living. Keith Stuart wrote a brilliant piece about this experience.
This is what Keith Stuart wrote:
I write about games, and I am 40 – soon to be 41. Maybe, I should be writing some god-awful novel about, you know, guys growing up and being in relationships and discovering themselves. Eugh. It’s not going to happen. While games like Fez and Spelunky and Bastion still thrill me, while there are pretentious parallels to draw, and themes to discover and connections to be made between the individual points of light in this vast perplexing panorama, I will still do this.
With each sentence I was high fiving. I was celebrating. ‘Yes,’ I said to myself. ‘Video games are important. I will continue to write about them and love them. I will celebrate them. One day I will be old, and I will continue to write about video games.’
I wanted to believe those words, truly; and as they spangled through my brain those words made perfect sense. But in my gut? I struggled to accept them. I imagined myself 10 years from now, a couple of kids, some extra flab around my waist, a little less hair, still writing about video games, and that image did not resonate.
I know this is the wrong thing, but I feel it.
I am 31. My wife is pregnant with our first child. One of my friends mentioned to me that when he/she goes to school they will have the coolest Dad. Or, at the very least, a Dad with a cool job. My Dad was a Firefighter, so I know the feeling. My job is ‘cool’, and my job is fun, but that comes with drawbacks. My job is so fun that people will do it for free. This means that my job does not pay well and most likely it will never pay well. At some point I’m sure I will ask myself — is it responsible to continue doing this job when I have children to support?
There’s a good chance I might say no. There’s a good chance that I might explore my options. And the second I do, an orderly queue will form behind me; in that queue a hundred eager human beings willing to do my job for a lot less money. They might even do the job for free.
In a lot of ways, for many reasons, writing about video games feels like a young man’s gig. I expect this might change in the near future, but progress will most likely move too slowly for me. I started writing about video games seriously when I was about 24. At that point most of the folks in senior positions were in their late 20s/early 30s — the same age as I am now. Now that I’m in a similar space, I feel the rigidity and permanence of the situation. There isn’t much room to move when you write exclusively about a niche topic. There isn’t necessarily a clear career path and, for the most part, moving upwards means writing less. And I don’t want to write less.
Some will mistake my reluctance to write about video games well into old age as a value judgement on video games as a cultural art form, but that couldn’t be further from the truth. The ‘video games are an immature medium’ argument is problematic at best, complete bunk for the most part — but even if video games were fundamentally broken cultural artifacts, they’d still be worth writing about for that reason alone.
No, that’s not it. I would baulk at having to read, digest and respond to the same old bullshit for the rest of my days, but I’m sure I’d find ways to make that bearable. My issue is that, despite the fact that the average gamer in Australia is, in actual fact, the precise same age as me, most mainstream games are still targeted at a markedly younger audience. That may change as the average audience continues to increase, but I doubt it, and I wonder how much longer I’ll be able to cater to this as I get older and less engaged with that age group.
I wonder how long I’ll be able to write about video games effectively?
In the years to come I fully expect (and hope) to read this article and chuckle at how silly I was. Most likely I’ll put it down to the arrogance of (relative) youth. But at the this precise moment I find it difficult to see how I’ll be able to write about video games as a middle-aged man, but maybe that’s because we haven’t really figured out what a middle-aged man writing about video games should look like.
Most of the writers I grew up reading, in magazines like Crash, or Zzap 64, do not write about video games on a day to day basis like I do. They’re either in more senior publishing positions, far removed from the act of writing, or in completely different industries, or in development. Very, very few are still writing, on a day-to-day basis, about video games culture. Not in the way that I, and my fellow writers do.
Maybe we just need to be taught. Maybe we need to learn how to do such a thing. But at this precise moment there is no real set example of how that should or could be done. That makes me feel a little sad.
Perhaps there is a solution. Perhaps there is an example to be set. Maybe in the near future that’s something I can be part of. I hope so. Men and women are writing about other forms of media and art well into old age, so there’s no real reason why myself and others can’t do the same for video games.
But at this precise moment, burdened with the shackles of relative youth, the solution seems elusive. And all I see are the obstacles in my path.























I've always believed games journalist is all I wanted to be, but
I'm seriously behind the 8-ball when it comes to experience and
contacts. I'll be 29 soon and it just seems I'm "too old"to start
now. I love writing about games, but it seems like mainstream
journalism is really where I should be focussing my efforts.
Writing about gaming in my spare time seems to be the best option -
and that's kind of difficult to acknowledge, but it's a reality I'm
coming closer to accepting. The fifteen year old me would be
outraged reading this comment, but he also liked smoking pot and
thought untucking his shirt at school made him cool. He was a twat,
basically. I'm still "young", but I hate being "old".
Mark, is this the kind of reason Wildgoose left to take over PCPP
and Hyper?
This articles parallels almost exactly where I am at with my
professional future. I'm a mid-30s designer and the only real
career path open to me is management. Sure I'd make more money but
I wouldn't be designing, which is what I love and what I want to
continue doing. So I have chosen to reject the paradigm I am
expected to conform to. I started doing visual arts at TAFE this
year for interest, to help at work and to get more skills and I
will keep studying as it's fun. I could see myself in 20 yrs time
still doing the 9-5 @$50k for the stability, but also selling my
art (if I ever get any good) as a sideline. I'm lucky that I don't
have dependants or a partner though. While you talk mainly about
being an 'old guy' with respect to gaming journalism, there is also
the bigger question of where journalism will be in the next 20
years, given the immense changes it is going through atm. Maybe in
the future you could start your own sub-based gaming journalism for
$1 a month? Crikey makes a decent money of a pay wall right?
Academia? Larger-scale writing? Giving me your job? Any and all of
these options are available to you, Mr Serrels!
Alternatively, Mark, you could become a ludologist and still write
about games, but just not for news or opinion....but for textbooks!
This comment might never get read, but of all the articles I've read on this site over the years, this one resonates with me the most strongly.
I'm in a similar sort of position myself. I'm in my soon-to-be-late-20s, and I've just had a science fiction graphic novel published. This is, of course, good news, and a positive step towards my life-long goal of becoming a full-time professional writer.
But it's a science-fiction graphic novel. It's hardly the critically acclaimable literature I aspire to and admire so much. Although there is decent money in sci-fi for some (not me, yet) there's little respect for the genre as artistic, and I'd be inclined to agree with that perception.
It's possible that I could make a career out of it. At the moment, I enjoy it, and by accumulating publishing credits, I'm demonstrating that I'm reasonably good at it. And if I stick with it long enough, I might even be able to improve the overall landscape of science-fiction and/or graphic novels.
But in ten, fifteen years, is this really where I want to be? Sci-fi is safe and deeply conventional. Shouldn't I be pushing myself to develop, grow, branch out? All advice says no: build your current audience, don't fragment it by dabbling in too many genres.
Even now, at the start of my writing career, I don't feel challenged... and that feels wrong.
And - same as Mark - I picture myself as a forty-something year old, and I get this picture of me if I continue my current path: a flabby neckbeard (in spirit, if not appearance). Wrong as it is, I still feel it... and I don't want it.
Meant to also add that a growing family is one of those things that changes you more than you expect (at least, this happened for me)... and it might be that you find yourself stepping back from video games emotionally. Could be painful and/or might be an opportunity to find a new, possibly more sustainable passion.
Maybe the question you're asking yourself is: "Is this a job, or a career?"
If it doesn't have much room for advancement then maybe it's just a job, but for you Mark, writing is definitely the career.
I don't know of any other site or magazine in the video game press that gives me such a wide variety of things to read about and actually delves into interesting issues, not just whether Game X is better than Game Y. I have no doubt we'll be seeing your byline in all sorts of unexpected places in the years ahead!
There's hope for you yet Mark - the majority of film reviewers are old codgers. Gaming just needs to gain a bit more legitimacy first. It will happen in your lifetime.