Fine Art: Beauty In A Game’s Menu System


And here you thought Fine Art was just about the guys making the stuff that goes in the game. Today, we’re looking at the work of design firm 1910, who design stuff that goes before or on top of a game.

Specifically, they’ve designed menus and user interface systems for games like Syndicate, Bionic Commando and Bulletstorm.

Lately, they’ve also branched out and worked with Paradox on crafting the logo and “identity” for Showdown Effect, the studio’s homage to ’80s and ’90s action movies.

You can see more of 1910’s work at their company site.

Fine Art is a celebration of the work of video game artists.














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