Remember when you first finished Half-Life 2: Episode 2? The excitement? The shock? You were ready to set out with Alyx at your side, ready to show those alien bastards who’s boss. The trilogy, and with it, the Combine’s rule over Earth, would end soon.
Except it didn’t. At the time of this writing, almost five years have passed since the supposed release date of the final instalment in Gordon Freeman’s saga. Half-Life 2: Episode Three was slated to arrive Christmas 2007. It didn’t. As the weeks and months went by, confused fans tried to glean whatever information they could from Valve, but, by and large, they were unsuccessful. The company remained silent.
In this Kotaku Timeline, we follow the fans’ process of dealing with Valve’s silence, cataloguing their forays into leaked code, and their communications with the developers. We detail the ways the gaming press interacted with Valve over the years, and list what little has been revealed. In addition, we will keep watch over the game, and take note of any events, good or bad, in the months and years to come.
There were no mentions of the final episode — called Half-Life 3 by some — between 1999, when Valve registered the domain halflife3.com, and 2006. But then, announcements were made, and names were dropped. And so this is where our timeline begins…
April/May — Gaben and episodic gaming
In the May issue of the print version of PC Gamer, Valve Software co-founder Gabe Newell talks about Half-Life 2 and its episodes (including Episode 3!), and why he thinks episodic gaming is the way to go. A full transcript is available through the link below.
While talking to RPS, Episode 2 project lead David Speyrer says the reason for not having an Episode 3 trailer is that they don’t want to make promises they can’t keep. (Which is ironic, considering Episode 3 was supposed to ship in 2007.)
August 12 — Gabe talks to Steamcast, but doesn’t have much to say
Steamcast, a (now discontinued) fan podcast for all things Valve, nabs an exclusive interview with Gabe Newell, who briefly talks about why there’s been no Episode 3 news. You can read a transcript of the relevant segments below.
Steamcast: Alright, first question: this is one of the most commonly asked questions that we had received and we’ve tried to format it into something you might be able to answer: you’d kept Episode 3 under incredibly heavy wraps thus far; we’d like to know why have you chosen to adapt such a reclusive approach this time around, as opposed to previous releases. Was it based on the reception you’d received about letting out too much info prior to Episode 2, or just something completely different?
Gabe Newell: I think that what’s going on, you know, we’re sort of always experimenting, we’re always trying out different kinds of things, and that has positive as well as negative consequences for ourselves and for the community — so if you look at our different products, we’re trying out these different rhythms. (Ed.: Here Gabe talks about how Valve handles updates for Team Fortress 2 and Left 4 Dead.) Right now, the Half-Life 2 episodes themselves are on a third sort of rhythm, and, you know, we think it makes sense for the product and for what we’re trying to do there. The reason that we’re not talking about anything is mainly that we don’t have anything to say; it’s not like we decided we released too much information, it’s just that if we had information that we were in a position to deliver to people, we would — and right now we don’t have anything to say about it. It really is a consequence of these different rhythms to release schedules we’re trying out. (…) So, Ep 3 is sort of victim to our willingness to experiment, and as soon as we have stuff that we’re ready to say about Ep 3, we will.
September 19 — Hey, guess what; there’s some new Episode 3 code out in the wild
A beta tester leaks the Dota 2 beta client. People immediately begin datamining the files, and they naturally find several bits of code related to Episode 3. At this point, one begins to wonder if Valve is doing it on purpose.
Dec 22 — Here’s a fresh new batch of Episode 3 rumors
~12:55am — A fairly crazy theory of a possible new game in 2012
Valve releases the unaired Video Game Awards Character of the Year acceptance speech of Wheatley, one of Portal 2‘s main characters. An off-hand remark Wheatley makes prompts some wild speculation about a new game.
A Steamcast co-host posts on the Steam Forums that he’s been told by an unnamed informant that Gabe “has given the go ahead to drop hints for the next Half-Life game”. Gabe later partly debunks this rumour.
December 23 — JPL denies any involvement in Episode 3
JPL: “Wish I had better news for you. I would love to do another episode.”
John Patrick Lowrie, veteran Half-Life voice actor and husband of GLaDOS’ voice actress Ellen McLain, in a post unrelated to Half-Life, tells commenters that neither he nor his wife have been contacted by Valve regarding Episode 3.
Garry Newman, the man behind the vastly popular Garry’s Mod, tweets a picture of a Half-Life 3 shirt supposedly sent to him by Valve. Later, he says it was only a joke. This of course kicks the LambdaGeneration rumour mill into overdrive.
September 20 — Someone says Half-Life 3 is now an open-world game
French gamer site Journal de Gamer reports that, according to an anonymous source close to Valve (we certainly haven’t heard that before), the series is moving away from its linear roots towards Skyrim-esque open-world gameplay.
During /v/’s birthday visit to Gabe at Valve HQ, he (shockingly) shows willingness to divulge a few facts about a new engine they’re working on. Unfortunately, he doesn’t really talk about what it’s for. Full video of the event to the left.
A little more than 10 years ago, not long after I quit my job to become a freelance writer, a colleague warned me that sometimes the work could be gruelling and unrewarding. "I want to talk to you when you're writing a story only for money," he said. It took a decade, but I finally found that assignment. reviewing Mad Max for Kotaku. I never would have finished this game if someone wasn't paying me to do so. If this were Thunderdome, I would have let Mad Max win.