Are video games art? This question has been bothering gamers, journalists and critics alike for a long while. Proponents might say that art is subjective, that anything capable of eliciting a deep emotional response could be considered art. Then, perhaps, there is no greater argument for calling video games art than Team ICO’s work.
Ico and Shadow of the Colossus, released in 2001 and 2005, respectively, left a huge mark on the PlayStation 2 community. Both instant classics, they won over their audience with their unique atmosphere, emotional story, deep characters, and fresh gameplay. No wonder then, that players of these two games eagerly await the series’ next instalment. An instalment which, much to their chagrin, has been delayed time and time again.
Team ICO creative lead Fumito Ueda’s latest creation, The Last Guardian, suffered many hurdles during its development. In this Kotaku Timeline, we follow TLG’s evolution from just a rumour to a solid, confirmed title. We look at when, why, and how Sony delayed the game, and also collect all the details and bits of information they, and Team ICO, released. We will also remain on the lookout for announcements and events, both good and bad, in the future.
It all started with a Sony meet for an unrelated game in 2007. And so that’s where our timeline begins…
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Sony Japan updates Team ICO’s career page with an image, and an announcement that they’re now hiring for the developer’s next project.
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Sony Japan launches the official website for TLG, and immediately uploads a whole bunch of screenshots.
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Follow the link below for Kotaku’s event liveblog.
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Developer: Team Ico
Publisher: Sony Computer Entertainment
Platform: PlayStation 3
Release date: TBA
Genre: action-adventure
Modes: TBA
Rating: TBA
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