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This Is Why Exploring Far Cry 3's Islands Is So Seductive

The Creator’s Project series of videos continues, this time touching on the world of Far Cry 3. Specifically, they explore how a we’ve got the story — Jason Brody has to save his friends — and we’ve got the island’s allure and beauty calling out like a siren. Both are intended; the video goes into why.

The effect is that the player doesn’t have much guiding them toward the story — why should you care about people you don’t really know? And in this way, Jason’s inevitable decision to go out and enjoy the island is not only intended, but accounted for. No weirdness around what the story dictates versus what a player actually does.

Unless, of course, you played like I did, ignoring the island and sticking to the story. In which case this all kind of falls apart.

Still, they’re interesting ideas.

Kill Screen Episode 4: The Open World of Far Cry 3 [The Creator's Project]