It's Like Elder Scrolls, Only Made By Two Guys

This is Frontiers, a game designed and being developed by two men. Something that blows your mind when you see footage of the game in action.

Developers AAD Productions describe it like this:

FRONTIERS blends the feel of first-person RPG classics like Daggerfall with the relaxing tempo & simplicity of a point-and-click adventure. Discover ancient mysteries, live off the land and fight deadly creatures, all in a beautiful & massive open world.

An open-world RPG? With a relaxing tempo? Good Lord, it's like they asked me what I wanted from a video game and decided to go out and make it.

Frontiers will hopefully be out next year.

Frontiers [Facebook, via Rock, Paper, Shotgun]


    looks promising, but an open world game is all about interaction with the world and NPCs for me. Fill that thing with interesting people and places and quests that don't amount to 'Go to A, kill B, return with treasure'. As great as Skyrim was, dungeon crawling got repetitive very quickly.

      As great as Skyrim was, dungeon crawling got repetitive very quickly.


    I REALLY hope there is an online component to this, even if its just 2-player direct IP!

    the facebook page says its only 1 guy working on it...

    I am seeing a particular design aspect here that am happy to see, what some might now call old school, that is;
    The stuff you can interact with, stands out, but without diminishing the enjoyment/importance of the environment the entity is located in, and that's hard to do, especially with all the modern programming capabilities tempting devs to 'go deep' whenever possible.

    Modern games are almost always loaded with colorful and lavish visuals and objects for things that are just there for show and add nothing to the game, and while this sounded cool in theory many years ago, I don't think it has played out so well; non-interactive areas or entities that stand out and look important nowadays, tend to be big timewasters.

      True shit. Devs used to be praised for going into detail because titles like Half -Life were notrious for it.

      The problem is, that attention to detail should come AFTER you have developed a fantastic game.

    I am very impressed; they've put a lot of work into it, great music too, a good soundtrack really ties a game together.

    Its a map making adventure game... you run around making maps... HOW is that fun...

      That sounds extremely fun to me.

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