In Real Life

One Developer Sums Up Game Design In A Vulgar Six Seconds

Lots of moving parts and distinct disciplines go into making a single video game. There’s level design and AI programming and physics simulation and art direction and writing and on and on.

Messing any one of those things up could turn a game into just another big pile of crap. So, it makes sense that Ubisoft creative director Jason Vanderberghe — who’s worked on Red Steel 2, Far Cry 3 and loads of other games — gives the answer that he does when Gamasutra asked him to sum up game design in six seconds.


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