Xbox One Games Can Only Be Given To One Person. Ever.

This is... unreal. Right at the bottom of one section of the big list of policies Microsoft just released for Xbox One is a little detail about how you'll be able to share games with your friends.

Turns out you'll only be able to share each one with only one person. Ever.

Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.

So if I give a game to my friend, it can never be given to anyone again. Unbelievable. Hope you weren't planning on sharing Xbox One games with your friends!


Comments

    Source?

    Also. xbone is killing itself so fast

    So a link to the new policies would be good.

    http://news.xbox.com/2013/06/main

    This bit is the most telling I think:

    "Because every Xbox One owner has a broadband connection"

    They go on to confirm Internet required etc.

      Gee...I wonder if Microsoft ever surveyed the US Landscape because not everyone over there has a broadband connection (some people over there are still on dial up)....

      To be more specific:

      "To ensure Xbox One works optimally and can offer the experiences described above, it is designed with the following networking requirements:

      For an optimal experience, we recommend a broadband connection of 1.5Mbps. (For reference, the average global internet connection speed as measured recently by Akamai was 2.9 Mbps). In areas where an Ethernet connection is not available, you can connect using mobile broadband.

      While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.

      With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies. "

      http://news.xbox.com/2013/06/connected

      Broadband was officially a requirement for the original Xbox Live when it came out over 10 years ago, at a time when some people still had dial-up modems.

      I can't remember the world bursting into flames because some people who were used to playing Quake on 56k modems suddently couldn't get on XBL. While i'm certain that this will be a horrific impost for a handful of people, for the vast majority of us it's not a big deal.

        The difference there though is that the console did not need to be connected to the internet at all. It could be played offline and Xbox Love was an option to use.

        Looks as though it's gone from an option to a requirement for the Xbox One.

        Last edited 07/06/13 10:55 am

    Doesn't mean that I can give a copy to each and every of my friends? If it doesn't then all the games can stay at the retailers. That's it I give up. Screw this, just gonna stick to my pc.

      Yes, because you can totally lend friends games on PC

        Lol that's a good one. Doesnt mean I don't share my pc games.

        Lending games to friends was the console advantage.
        It seems we won't have that advantage this (next) gen.

    Man, I can understand limiting it (since it seems you may not need the physical disc to play the game)... But surely you could increase it to 3.

    Does mean though, that essentially you can start just going halves for games with 1 mate now.

    What on Earth is going on at Xbone HQ, they've either completely lost the plot or there's some amazing announcement they're saving that will be so incrediballs it will make our eyes sweat and we won't care about any of this nonsense (like a free hoverboard with each unit sold).

      I have a feeling after dominating the (non-Wii) console market in America, they've gotten the same hubris that Sony had after the PS2 era.

      We all know how that worked out.

      Why? This seems perfectly reasonable to me. I think the article needs some clarification because it seems to have misinterpreted what Microsoft wrote.

      The way I see it working is:

      1. You gift a game to a friend.
      2. You cannot play that game while they have it.
      3. They enjoy it.
      4. They gift it back to you and return it.

      i.e. You can only gift it ONCE.

      Perfectly reasonable. You can't lend a physical copy to more than one person at any time, so why should you be able to do it with a digitial copy? You can't just buy one game and then go forth and multiply.

      Last edited 07/06/13 11:05 am

        It would also appear that lending like that can only happen once as a way to say "look, if you enjoyed it enough that you want to borrow it again, how bout you just pay and unlock the data already on your console" You know, like all those people who pirate games to "try" say they will do.
        Also I assume that it is once to each person until otherwise confirmed.

        Quoted from the article:

        "Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once."

        Now I don't know about you but I usually lend games to my friends when they just purchase a console and don't have that great a library of games, what this is saying is I won't be able to lend them the game for a month after not only purchase the console but sign up and we add each other as a friend and that is kind of bullshit.

          What I just took from the Xbox One press release was that disc-based games are games that are distributed in disc format, but also may be bought in digital format. So Xbox Live Arcade games will be out (digital only), new Halo game (assumption) will be available both digitially and physically as a disc. The new Halo game would fall under items that could be loaned (but not if it was purchased digitally), your Xbox Live Arcade games would not. So yes, you are right. You wouldn't be able to loan a digital copy of something also available in disc format if it was purchased in digital format. Seems plausible, you can't do that on any other digital platform. Thanks for the correction.

          Secondly, Xbox Live has been around since 2002. Your account is linked to Xbox Live and your friends list is derived from Xbox Live. So, sure, if they haven't been Xbox Live members sometime in the past 10 years and on your friends list then yes, you can't lend them to them for at least 30 days after they are added to your fiends list. Your friends list is not tied to your new Xbox console so you should be able to loan out games from day one.

    Guys I'm not totally thrilled with this, but I will state it again, that is one more friend than I can give my steam games too? right?

      yes but the average steam game price is a quarter the cost of an xbox game.

        Don't want to come across as a dick but do you know what the pricing strategy of Xbone will be yet? It's only when we understand all of this, how retail reacts, how online competition works, how the download vs retail dynamic will play out, that we will be able to understand this.

        And your point is valid for sale items, but what about new releases, they are the same as everywhere else right. you don't treat them differently.

          Its greedy game companies the pricing strategy will be "people will pay what we tell them to", if and thats a big IF they lower prices to half the current gen price then yeah it'll make up for it.
          But going from current online proces for xbox on demand, i donts see it happening.

          The beautiful thing about steam is even new release games can be gotten for half price at launch if you know where to look, i use 5 seperate legit Key selling sites for all my new releases, i bought Skyrim at launch for $35, Black ops 2 for $40, but even just using standard steam prices, they are significantly lower than console digital on demand, and the price goes down often, where as console game prices dont (without a sale that is)

          Last edited 07/06/13 9:21 am

            Oh yeah totally man. I use CDkeys quite a bit so I get that.. what I guess I am pointing out is that restrictions on games is not a complaint we would have IF the rest of the market still made that worthwhile. Steam does an amazing job at being universally loved because it has GREAT sales and still lets external purchases use their system.

            Microsoft could have been MASSIVE dicks and made it download only but they didnt. This will lead to competition and similar to what we are talking about, we will know where to look and get the best deal. Also back in Feb M$ had an awesome sale. $4.95 for Max Payne 3, 2.95 for BLOPS and stuff like that.. my theory, is that they were trying to steal some of the playstation's announcement thunder but also trying to test the market for a steam style sale environment. Those sales generated heaps pf positive press and I expect that this will continue.

            I should point out that I am optimistic by nature and we may all be screwed by a greedy M$, but, I just want to add at least some thought to this argument that it's not the restrictions that people are complaining about, they see a loss a revenue/discount stream so they see this as negative. Once the market sorts itself out and pricing is announced, this may all change? Imagine that at E3, they explain that the reason for all of this is so they can make the RRP $59. I'm sure that would change some of the opinion.

            I don't know where it will all end, PS4 may have similar restrictions. I actually think it will have some of them, and I will not decide what console I get until I see the games and the overall strategy. The good news is that we should have that within a few months. :)

              yeah i see where you're coming from and i HOPE you are right, i'd be happy to pay $60 for a new release on a console, hell thats half price from current markets :D

              Yeah funnily enough i actually bought both of those games during that sale, even though i own them on PC (Via steam :P).

              The problem i have is that M$ and major game publishers have been getting worse with trying to wring every cent out of people they can instead of making things better, so im worried they will stop used games, stop trading or borrowing, and then raise the prices and leave people with little option but to use their services, and sadly most people will just accept it.

              I've always been an Xbox fan, im a PC gamer so teh xbox has always been closer to home, than the playstation 3/4.
              Sadly none of us know what the PS4 will bring to teh table yet, but im hoping its not as bad as teh Xbone seems to be, if it has less restrictions i'm migrating to playstation :(

              fingers crossed i guess

              They've been having more since $10 for Dark Souls last week, Disney games for $10 the week before.

                Do you need a gold membership to buy those though?

                  Yeah probably so there's that, actually given there's no B/C if Gold membership is still a gateway for multiplayer then I'm out - I've paid it for 3 years (probably 4 by the time I upgrade) and I think I deserve a better deal and frankly multiplayer (as a part of the game) should be free.

                  @N0NeoftheAB0VE the multi player being free is the big thing for me, if sony still have free MP for the PS4 then im going there regardless.

            Hey dnr, can you share your list of sites? I'm always looking out for sources of cheap games! :-)

            Last edited 07/06/13 10:11 am

              only one I have is CDKeysHere and ive used it a few times. keen to find more also.

              Cdkeyshere(.)com (good but have to make sure you buy multilingual versions, sometimes end up with russion versions)

              g2play(.)net (consistantly cheap and great service)

              cdkeys(.)com(.)au (good sales, but usually a little more expensive than others)

              greenmangaming(.)com (not steam keys normally, but still very good)

              if you want boxed versions than ozgameshop is great.

              i have a list at home of a few more, but thats all i can remember from teh top of my head

              @FatShady (if you're interested)

              Last edited 07/06/13 10:49 am

                getgamesgo.com is better than greenmangaming in price and sales discounts, and they are normally steam keys when I have bought stuff.

            Yup. We can even use Far Cry 3 as an example.
            360 (and PS3): $99.95
            Steam: $34.95

              I assume you are quoting GOD prices which i hope no-body actually buys. Not a fair comparison because we will still have online competition in the new market so we should be able to keep getting stuff like this:

              http://www.ozgameshop.com/xbox-360-games/far-cry-3-game-xbox-360

              Far Cry for the same price as steam on consoles. Now if they further limit competition and eliminate this then I am right there with you all, but I still want to see how this plays out. We have a few months yet.

                Ozgameshop prices, though, are lower because they buy from European distributors. What guarantee do we have, particularly with the mandate to register codes, that Australians will continue to be allowed to use European codes instead of being forced to use one that came from an Australian distributor for $120? I haven't seen any plans along these lines yet, but now that MS has established a pattern of anti-consumer behaviour in favour of the publishers/"partners"/whatever, what's preventing them from segmenting the market further?

                TL;DR version: enjoy your ozgameshop discounts while they last, cash cow.

      Well, I'm not sure about their EULA, but Steam's offline mode means you can share your whole steam library with friends, indefinitely. This has come in handy for "borrowing" games a few times (and lead to purchases after I decided I liked 'em).

      But with Steam you buy a game knowing you can't lend it to a friend, although you can log in on their computer and then have access to all your games at a mate's house. You can also get discounts on some games for buying multiple copies at the same time for you and your friends like with Borderlands. If you go on holiday for a few weeks you could lend someone your entire library. You also can't trade/swap games you've bought and downloaded on PSN or Xbox Live

      Comparing digital copies of games to physical copies is apples and pears and makes for a baseless arguement

        "Comparing digital copies of games to physical copies is apples and pears and makes for a baseless arguement" Thats where you are incorrect (imo) because the physical copy is actually a pre-downloaded version for you to install. All documentation says that installation is required as I read it.. so this physical copy just saves you from 10GB+ of downloads. It is NOT a traditional physical copy.

        "Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release. Discs will continue to be a great way to install your games quickly."

        Note the emphasis on installation quickly and not playing games.

          Ah. I forgot about the whole 'mandatory install' dealie, as will a lot of other people I feel. It's amusing how years ago one of the big things that console gamers would throw at PC gamers was that you could just put in a game and play from the word go instead of having to install and activate it first.

          With my PS3 games though, I still lend my games to multiple friends, even with mandatory installations being required. I still maintain though that people buying games on Steam don't even think about lending their games, but console gamers it's more of a thing for them to do. Now you might have to turn around to your mate and say they can't borrow a game because someone else got there first

            and that is right. I lend my games to my mates now. Like many gamers. I have lost a number of games through this process but its all good. I have a copy of RDR right now that a mate of mine has and yeah it will be a shame if that goes. I just hope that M$ introduce gift purchases and GOOD sales and instead of lending a copy of a game to a mate, you just gift it to them. Im still holding onto the hope that M$ are actually that smart and this is what they are doing.. seems stupid not to. They just have to work through, as you say, many years of altered expectations between consoles and PC gamers. fun times ahead!

      You're forgetting that the fact is, not being able to trade games is one of the aspects you accept when PC gaming. The ability to move a game from household to household is one of the benefits of console gaming.

      I know it's probably already been said, but the reason you cannot trade/sell games on PC and the reason Microsoft is trying to do the same for Xbox One are two entirely different things. PC gaming locks a title you have purchased to your account simply because other than this, there is little to no viable safeguards to ensure the content on the disk is not duplicated. PC's are not consoles (as any PC Gamer would testify) and as such all PC's are different and have different capabilities. Regardless of safeguards, content on a PC disk could easily be copied from one disk to another. Therefore the reason you can't trade games or sell used games on PC isn't to stop those things from happening, but rather an unfortunate side effect of ensuring that a game cannot be copied/pirated amongst friends.

      Consoles are different, because a console is a uniform piece of hardware that is exactly the same (bar things such as HDD space and region locking) whether the console is in the US or here in Australia. Because of this developers of this hardware could implement copy protection safeguards into these consoles that would stop the ability to copy game titles while at the same time still allow people to play used games and trade games with friends. It's really only in this generation that publishers are realising that letting people buy used games isn't exactly the best business strategy for them. . .

      If you don't know how to get around that. Sure. Log in on a different computer, set to offline mode. Log in on a computer, set to offline mode. Repeat.

    Share access to your games with everyone inside your home:
    Give your family access to your entire games library anytime, anywhere:

    These sound good and I don't really care about the rest because they have a right to earn money.

      Just being able to switch games without having to worry about changing discs is awesome. Been asking for that for a long time.

    I wonder if Sony is going to bother advertising this generation or if they will just reprint Microsoft press releases.

    Still 100% more people than you can share your Steam games with...

    From that wording it's unclear if that means you can only give it to one friend, or you can only give it to each friend once.

    Either way it's entirely stupid and restricting.

      It doesn't say your friend can't give it away also, it just says you can only give it away once. Makes sense to me, why would I be able to buy a game and give it away 20 times without my friends paying for it?

    Is it just me or is MS trying to alienate the one market US/UK they still have a major pressence in as they lost the Europeon/Asian market long ago and I don't see Xbone changing that.

    baaaahahahahaha... go microsoft go... idiots

    Hmm. The bit about up to 10 people in your family being able to play your games and then the stuff about logging in to a different console at a friends place to play your games need a hell of a lot more detail. With the former, I can see them requiring a 'family' XBOX live account. And if I want to play my copy of BF4 at a friends house, does that mean it's going to download all of the assets (Gb of data) to their console before I can play?

    On th upside, I can see some very steep discounts on XBOX One consoles come the new year when nobody is buying them :-)

    Considering that the games are not going to require a disk after they are installed perhaps it's that you can only let one friend 'borrow' the game at a time...

    I assume that this would be aimed at stopping people from giving their games to all their friends at same time and all
    Of them being able to play at the same time with one disc so to speak...

    I hope this is the case. If so I can live with this.

    Luckily, us gamers are all friendless no-life losers, so I guess this won't be a problem.

      I actually think Microsoft believe that are basing their strategy on that!

    Sounds like a less restrictive version of Steam.

    Actually, this sounds REALLY good.

    "Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games. You can always play your games, and any one of your family members can be playing from your shared library at a given time."

    At the moment I've got two Xbox 360s in the house and I often have to buy two copies of a game. By the sounds of it I can just buy one copy and the wife and kids can both access that game off one copy.

    I'm sold.

      This was my big issue here. We have multiple consoles as well for the kids and us and I currently just buy one copy of a game (as there is always something else for the kids to play if I excercise my right as the all powerful lord of the house) to use on either console. My concern was that the XBone would require to purchase a copy per console? Is that no longer the case now? Im not concerned with second hand as I never buy second hand and I dont trade in games (ever since I was old enough to be proud of my game collection) but I do have the two consoles and I do swap games with my neighbour all the time. If this is restricted I wont be getting an XBone either...

    So how easy is it to add XBL users to my "family"? None of my family actually play games, so will i just be able to fake family members with people on my friends list I'll lend games to?

    So you can trade in or resell your disc based games with no fee but you can only give (gift?) your unwanted game to a friend once. Does that mean that the friend cannot on sell it? Or am I giving him/her a free copy of the game and I still have mine copy to play?

    Hang on, that's not necessarily what it means.

    each game can only be given once.

    This probably actually means that once you give that game to someone, you can't also give it to someone else because it's no longer yours. It doesn't necessarily mean that they can't pass it on at some point.

    Needs more clarification.

      That is what I was thinking also.

        I would imagine (and hope) that they've gone over this thing with a fine tooth comb and every word is very deliberate. To me 'each game' implies it's the game itself that can be only give once. That said it is a little unclear.

        For the record I think Kotaku are reporting this issue in the most idiodic and hysterical way possible. They should have posted the whole release so that people can read it themselves in context instead of posting 5 rushed posts which on their own don't tell the full story.

        For example you can share your games with up to 10 'family members'. In this f*cked up world of ours I'd love to see Microsoft try to put a legal definition on what "family" is without getting sued to death by an assortment of interest groups.

        While not entirely fixing the problem, being able to share with 10 people completely alleviates the issue for me personally.

      If it's only once ever, that's outrageous.

      But if it's to one person at a time, then that's reasonable.

        Well you'd only have one copy to give at a time anyway, so it must be once - ever.

        It's a bold move.

    If you're able to give your game disk away completely, and keep playing without the disk. Then this is better than any other games system out there. Go halves on games with a friend, share the disk. Both people get to play. Great for MP games!

    Unless of course, registering the disk with another user, removes your ability to play it. Then it's a really crap restriction.

    RIP XBONE. 2013-2013

    "Hey Baggy, can I borrow your tent for the weekend, I'm going camping"
    "Nope, sorry I lent it to a friend last Christmas...no more loaning allowed."
    Yeah, that's how the real world works...

    This article is emblematic of the worst kind of Kotaku click bait. As of now there are three separate Xbone articles on the front page, each picking apart an aspect of the newly released breakdown from MS. Only one of these articles has an external link to the source.

    Not saying I agree with MS's policies, but how about posting a single breakdown of ALL the policies that doesn't get buried by a glut of twitter status updates posing as news.

Join the discussion!

Trending Stories Right Now