Somehow, Tim Schafer’s Adventure Kickstarter Needs More Money

Somehow, Tim Schafer’s Adventure Kickstarter Needs More Money

Double Fine’s adventure game Kickstarter was one of 2012’s great success stories, bringing in over $US3 million in community funding. A year later, though, it turns out that wasn’t enough money to get the game finished.

In a lengthy and honest message to backers sent earlier today, Double Fine boss Tim Schafer explains that, basically, he designed too much game. And that for the title – now known as Broken Age – to be finished, it’s going to need more money.

Going to a publisher is out of the question, and a second Kickstarter is also written off as a bad decision, so Schafer has decided to cut the game in half and sell it on Steam.

What if we made some modest cuts in order to finish the first half of the game by January instead of July, and then released that finished, polished half of the game on Steam Early Access? Backers would still have the option of not looking at it, of course, but those who were sick of waiting wouldn’t have to wait any more. They could play the first half of the game in January!

We were always planning to release the beta on Steam, but in addition to that we now have Steam Early Access, which is a new opportunity that actually lets you charge money for pre-release content. That means we could actually sell this early access version of the game to the public at large, and use that money to fund the remaining game development. The second part of the game would come in a free update a few months down the road, closer to April-May.


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