Guido Henkel has been in the gaming industry for over 30 years, where he worked on classic titles such as Planescape Torment and Fallout 2. Now, he wants to make a comeback with a new old-school RPG, titled Deathfire: Ruins of Nevermore.
Deathfire promises to be a turn- and party-based fantasy first-person RPG that takes you away from “the open-world quest hunts that dominate the genre” with recipe-based crafting and an “adaptive” storyline. Actually, let’s have a look at the skill menu. You know what they say: a skill menu is worth a thousand words.
That is actually quite impressive, if they manage to find a use for each and every one of those attributes.
Deathfire: Ruins of Nethermore is currently in the early stages of development, with a release expected in late 2014 on PC.
Deathfire: Ruins of Nethermore [Official Site]
Comments
2 responses to “A Veteran Game Designer And His Old-School First-Person RPG”
All I see is Bilbo and Legolas.
Looks a bit like Legend of Grimrock. I never got far in that game …
I like the idea. Interested to see how it turns out.