The latest version of Nvidia’s Geforce Experience launches today, adding ShadowPlay game footage capture and streaming that uses the built-in video encoder on every GTX graphics chip to take the weight off of the CPU. Check out the Batman: Arkham Origins gameplay we capped with it over the weekend.
PC Game Capture And Streaming Built Right In
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8 responses to “PC Game Capture And Streaming Built Right In”
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Korwin
How Much: Free
Launch Details: Out NowIt will only work on the 600 and 700 series, it makes use of the on board h.264 video encoder.
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soulblade64
Available now, and free since it’s part of the GeForce Experience software package: http://www.geforce.com/whats-new/articles/geforce-experience-1-7-launches-with-geforce-shadowplay
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cesario
so this is a light weight version of fraps that only works on modern nvidia cards… cool…
i saw the video encoding process done by nvidia at CBIT a few years back which i thought was an impressive concept, but im waiting for the hercules recreation! -
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bangers
Here are some performance comparisons stolen from the comments section of Reddit:
Borderlands 2 – Maximum settings
90 fps when not recording
88-90 while recording
47 fps with FRAPS
Battlefield 3 – Ultra settings
85 fps when not recording
80 fps while recording
65 fps with FRAPS
Planetside 2 (test server with optimization update, empty warpgate) – Mostly low settings
145 fps when not recording
130 fps while recording
68 fps with FRAPS
Planetside 2 (test server with optimization update, empty warpgate) – Ultra preset
66 fps when not recording
61 fps while recording
43 fps with FRAPSAs you can see, this is quite a bit better than running FRAPS. The performance hit is minor enough that I’ll be leaving it running all the time to quick-save any cool moments. Wish I had it before the Arkham Origins Deathstroke fight, that was badass.
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zombiejesus
To be fair, Fraps is known for its framerate hit. I’d be more interested in seeing a comparison with Dxtory, which is specifically designed to try to preserve framerate at the cost of CPU usage. But either way I suspect Nvidia’s solution will be very competitive, onboard encoding is great. Just wish it had more options.
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