With their reliance on a large, stable online player base to survive, every massively multiplayer online game is destined to die — the only question is when. Will they last 10 years, like Disney’s Toontown Online, or die in beta like The Mummy Online? Here’s to the MMOs that didn’t make it past 2013.
The lovely folks over at 10 Ton Hammer put together a lovely memorial for this year’s MMO deaths, complete with tombstones and epitaphs for each of the fallen. They include:
- Dungeon Fighter Online (North America) — June 9, 2010 – June 13, 2013
- Toontown Online — June 2, 2003 – September 19, 2013
- Grimlands — Died Pre-Launch
- Mythos Global — February 2, 2012 – January 22, 2014
- District 187: Sin Streets — November 20, 2012 – October 3, 2013
- The Mummy Online — Died in Beta, October 2013
- Universal Monsters Online — Died in Beta, October 2013
- Magic: The Gathering Tactics — January 24, 2011 – March 28, 2014
- Nadirim — November 7, 2011 – June 30, 2013
- Pirates of the Caribbean Online — October 31, 2007 – September 19, 2013
- Bullet Run — July 31, 2012 – March 8, 2013
- Command & Conquer (free-to-play online) — Died Pre-Launch
- Otherland — Died Pre-Launch
- Warhammer 40,000: Dark Millennium — Died Pre-Launch
- Warhammer Online: Wrath of Heroes — Died Pre-Launch
- Warhammer Online: Age of Reckoning — September 18, 2008 – December 18, 2013
10 Ton Hammer has the details on why these games died (or failed to launch), so hit up the link after pouring out a little caffeinated beverage of choice in their memory.
Cancelled Online Games of 2013 [10 Ton Hammer]
Comments
6 responses to “A Moment Of Silence For The MMOs That Died In 2013”
Magic: The Gathering Tactics — January 24, 2011 – March 28, 2014
Predicting the future?
Was announced some time ago.
There was a Pirates of the Caribbean Online game?
That’s what I was thinking! I might have played it if I had have known!
this is one of the main reasons i dont get too involved with MMOs, they rise and fall too easily
80% of that list i have never heard of untill now (thank gawd!)
with devs pushing always online this is the future of gaming, and the future of titles like titanfall and destiny