Lee Souder is a cinematic artist who has worked for studios like Treyarch, Sony Santa Monica, EA and Pandemic. He also, in his spare time, has some ideas on what Nintendo’s Metroid series should look like.
What you’ll see below, then, is a combination of both his professional work, along with the Metroid stuff.
You can see more of Lee’s stuff at his DeviantArt and CGHub pages.
To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the bottom-right corner.
Comments
8 responses to “My, Samus, You Look Different”
I don’t like the suits but the environments look good, much more like the kind of lonely, dark settings of the older Metroid games.
Looks way better than Other M.
Oh god no… that’s so angular… so… ugh. Give me a finer, smoother looking Samus any time. Part of the appeal is how aesthetically pleasing the armour is, how simple it is. That’s just not good at all.
Honestly, my initial impression was that there was too much space marine influences on her armour.
Must we make everything dark and gritty?
The answer is yes. In fact I’m going to go out and take some pictures of the gravel in my drive and make that even darker and grittier.
I put gravel in whipped cream to make it darker and grittier.
While im happy Nintendo havnt over killed the Metroid franchise, like they have Zelda, I do wonder why it seems to get ignored every few generations. Hopefully one is made for Wii U. I might actually buy a console them.
that black and white samus needs to be in an ikaruga type game!