Falling somewhere between Left 4 Dead and Shadow of the Colossus, Outrise is a game currently in development that centres around co-operative battles against enormous bosses. The catch being that the bosses aren’t AI; they’re controlled by a human as well.
Foot soldiers will have access to a range of weapons and vehicles, and can also climb the boss itself in an effort to bring it down. Playing as the boss should be an entirely different experience, as you can not only crush everyone else into dust, but you’ll have to deal with tiny foes crawling all over you and coming at you from all directions.
The game is still very early in development, so early that all we’ve got to show is some concept art. But hey, if anywhere is going to show off “just” rad concept art, it’s Fine Art.
The development team is made up of people who have worked on games like Hawken, Assassin’s Creed 2 and Halo 4, so there’s pedigree there.
You can check out more about Outrise at the game’s site.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios.
Comments
5 responses to “Fine Art: A Game About Boss Fights, Only One Of Your Friends Is The Boss”
YES, I’ve wanted something like this since the Old Monk boss fight in Demon’s Souls that summoned another player to fight as the boss. That was an awesome little mechanic because it made things so unpredictable (if not really easy sometimes)
Funny, the guys who created Left 4 Dead announced something similar yesterday.
I was thinking the same thing, in fact, they’re so similar I thought I had mis-remembered the name of the game. Though it all sounds like it’s just the Mutant Deathmatch mode from various FPS games made into its own game.
That sounds like a cool idea.
Reckon it would work well Dark Souls style with the anonymous multiplayer thing.
What is with this trend of space marines in dusters? Destiny turned it up to 11 and amusingly, even 343 put Master Chief in a desert cloak for the Halo 5 trailer. I blame Transformers 3.