I can’t think of a single thing in the video game realm that excites me more than the Oculus Rift. No other games, no other hardware. I’ve seen the future. Nothing else will do. For that reason I devour any and all Oculus Rift news with quickness, including the fact that a new (and apparently improved) version of the Rift will be playable at CES, which is happening this week.
This was confirmed by VR wizard, Tom Forsyth, a member of the Oculus Rift team.
“We’re showing the latest Rift kit at CES,” he tweeted. “Should be pretty interesting. I’m looking forward to the feedback.”
I managed to get my hands on the super early dev kit that went out to Kickstarter backers a while back, but many have toyed around with the 1080p resolution kit, which sounds incredible. At this point we have no idea what improvements have been made to the device, but some sort of fix for the latency issues that caused some folks to get motion sickness is a possibility.
What I’m really looking for long-term is some sort of answer to the accessibility question. At the moment I feel as the the Oculus Rift’s biggest issues will be making sure it’s easy enough to just plug and play. At the moment the dev kits require a fair amount of expertise to get running. For the device to truly go mainstream it needs to be easier to set up. The more people who can use the Rift, the more games we’ll see. Perhaps more importantly, developers will feel justified in allocating resources to Rift development. That’s what I want to see. I want to see amazing high end games running on this tech.
Make it happen world!